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  • Connection Machines

    PROJECT

    Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...

  • AdaptErrEx

    PROJECT

    The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...

  • Scaffolding Science Achievement in a Culturally Diverse Classroom

    PROJECT

    In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers ...

  • Personal Informatics for Intercultural Competence

    PROJECT

    Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural competence while d...

  • Lowering Barriers to Access and Enhancing Play in MOOCs

    PROJECT

    If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest proportion of MOOC...

  • LASAD

    PROJECT

    The LASAD project is focused on helping students learn to argue, debate and think critically by working collaboratively on a webpage that allows creation ...

  • IDEA: Evidence-Based Online Learning Courseware Engineering

    PROJECT

    This research aims to improve student learning effectiveness, efficiency, and enjoyment in online courses (aka MOOCs) by using online learning data to pro...

  • Decimal Point Game

    Decimal Point

    PROJECT

    When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...

  • Bazaar

    PROJECT

    Based on our experiences with designing and engineering multi-party conversational environments such as collaborative learning systems that involve integr...

  • Adaptive Cyber-Learning With a Sensor Support

    PROJECT

    This project aims to better support student learning by adapting computer-based tutoring to individual learning phases and real-time capabilities. The sp...

  • VizWiz

    PROJECT

    VizWiz answers questions that people who are blind or visually impaired have about the things around them. Users take a photo, ask a question, and receive...

  • MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies

    PROJECT

    Cell phone applications that enable children in the villages and slums in the developing world to acquire language and literacy in immersive, game-like en...