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No Seminar
NSH 1305
25 November, 2009 4:00pm

HCII Seminar Series:
NSH 1305
2 December, 2009 4:00pm

HCII Seminar Series: Alessio Malizia
NSH 1305
2 December, 2009 4:00pm

» HCII Calendar

Undergraduate Program

Undergraduate Program

Overview | Curriculum | Electives | Accelerated MastersApplication | Contact Info | Independent Study


These pages explain the curriculum, how to apply, the accelerated masters program, and other features of the major. The undergraduate major in HCI is available only as a second major. If you have questions after reading through it, please contact the Academic Program Coordinator at hciibachelors [at] cs [dot] cmu [dot] edu.

Human Computer Interaction (HCI) is devoted to the design, implementation, and evaluation of interactive computer-based technology. Examples of HCI products include intelligent computer tutors, wearable computers, and highly interactive web sites. Constructing an HCI product is a cyclic, iterative process that involves at least three stages.

 

The Design stage involves principles of design and human behavior, the Implementation stage principles of computer science, and the Evaluation stage empirical research methods common to several disciplines. There are thus four topical areas to cover in this major: Human Behavior, Design, Implementation, and Evaluation. In slightly more detail, each of the stages in the picture above involves the following sorts of knowledge and skill:

Design

  • Eliciting from the client, formulating, and articulating functional specifications
  • Knowing how human factors and cognitive models should inform design
  • Knowing the principles of, and having experience with, communication design
  • Understanding how implementation constraints should inform design
  • Incorporating evaluation results into iterated designs

Implementation

  • Programming skills
  • Familiarity with standard languages - e.g., C++, Java, HTML
  • Rapid prototyping skill (e.g., Flash)
  • Computational literacy, i.e., knowledge sufficient for effective communication and decision making about interface construction tools and languages - e.g., Ruby on Rails, Swing, Java
  • Multimedia authoring tools - e.g., Director, Premiere
  • Data structures and algorithms operating systems, platforms, etc.

Evaluation

  • Experimental design
  • Survey methods
  • Usability testing (Cognitive Walkthroughs, Heuristic Evaluation, GOMS)
  • Statistical Analysis

There are over 50 courses relevant to these areas that are now offered by eight different departments in four different colleges at CMU (the College of Humanities and Social Sciences, the School of Computer Science, the College of Fine Arts, and the School of Industrial Administration). For a list of these courses, refer to the curriculum section.