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See:
Description
| Interface Summary | |
|---|---|
| ModelListener | Interface for any object that wishes to listen to changes in models. |
| Class Summary | |
|---|---|
| ColumnModel | Model for the state of a column of windows. |
| ColumnModel.Stacked | |
| FileNodeModel | Abstracted model of the underlying filesystem. |
| ItemModel | An state model of an item in a list that represents a file or directory. |
| ListModel | A state model of a list of items that each represent a file in the filesystem. |
| Model | A basic Observer pattern that holds off update notification. |
| SceneModel | A state model of the available screen space and column order. |
| WindowModel | A state model of the windows (, or panels,) seen in the interface. |
| Enum Summary | |
|---|---|
| FileNodeModel.Filetype | |
| ListModel.Order | |
All of the back-end logic that determines the nested structure and visual layout of the screen. Models exist to describe the current state of the interface. When models are updated, the views are notified of any changes. The views in turn, modify the SceneGraph as needed.
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