TALK CANCELED: How Games Move Us: Emotion by Design
Professor, Computational Media Department, University of California Santa Cruz
Newell-Simon Hall 1305 (Michael Mauldin Auditorium)
Designers know games can evoke empathy and intense connection. But everyday non-expert conversations about games still rarely touch on this truth. In this talk, Isbister shares insights from her recent book aimed at bridging this gap, toward raising the quality of discourse about games as an interactive technology/medium, exploring their aesthetic power and potential.
Katherine Isbister is a full professor in the University of California, Santa Cruz's Department of Computational Media, where she is core faculty in the Center for Games and Playable Media. Prior to joining UCSC, she was the founding director of the Game Innovation Lab at NYU. Her research at the intersection of games and HCI focuses on designing playful interactive experiences that heighten social and emotional connections, toward innovating design theory and technological practice. Isbister’s most recent book from MIT Press is How Games Move Us: Emotion by Design. Her research has received support from the National Science Foundation, Yahoo, Microsoft, Bell Labs, and other funders, and has been covered in Wired, Forbes, Fast Company, Scientific American, among other venues. Isbister was a recipient of MIT Technology Review's Young Innovator Award, as well as a Humboldt Foundation Experienced Researcher fellowship.