The problem space of creativity

To start, there is no single, or conspicuously identifiable problem with creativity. Every person is capable of creative expression, which differs in medium, in output, in process, in experience for each individual,  every time they create.

Consider creativity like a garden -- no one garden is the same as another, though they may be comprised of similar components. Each individual tends to their own garden, and seldom considers what another person’s picket-fenced backyard might be like. Again, this is not a problem.

Our Design
Process

A double diamond approach

Futures inspired by research

Skip to Futures

Understanding
the Current

Analyzing the current ecosystem

Out initial understanding of Zazzle is that it is an online marketplace that allows designers and customers to create custom designs and products. In this diagram, we mapped out Zazzle’s current ecosystem by breaking it down into sections of tools, people, and content. For this project, we focused primarily on the tools Zazzle Live and Zazzle Create, and how customers and designers utilize these tools to manipulate the content, which includes templates, guides, elements, digital photos, and others.

Exploring the creative space

Throughout the semester we explored research through different avenues. Our background research, involved literature reviews and creating a competitive analysis. We also conducted secondary research by interviewing various faculty at CMU in order to tap into their knowledge within their respective fields of expertise, and gain new perspectives in analogous domains. We also practiced empathy by engaging in activities such as wine and paint to contextualize the experience that Zazzle customers may face when designing.

Listening to stories from directed storytelling

We proposed five domains. For each domain, we came up with questions that encouraged interviewees to answer through recollection of experiences and stories. The questions sought to provoke responses that would address the predefined research goals we had set prior to conducting the interviews.

Affinity for synthesis

The directed storytelling interviews produced an abundance of qualitative data that was cleaned and reorganized into over 750 white notes. Those white notes were later aggregated, organized, and categorized into 7 domains: Stimulation from Novelty; Preference of Qualities in a Community; Internal Motivations; Barriers to Creativity; Safe Space; Variation in Processes; Supporting Team Dynamics. Many questions formed after the categorizing of the data points. These questions lead us to create novel remote design research methods to confirm or reject our hypotheses.

Design Research: Emotional Ties

Research Goals

  • Understand the effects of emotional ties facilitating communication
  • Investigate information needed for cooperative communication system

Hypothesis

When collaborating on a gift, the emotional closeness between givers and receivers determines the receiver's satisfaction of the gift.

Structure

Diving Deep for
Insights

Insights

People default to sharing personal information through stories and images

People want to be consistent with how they leave their mark on designs regardless of the context or product

People refer to a "source of truth" when faced with disagreements. eg: Stranger profile, images of memories.

Something humorous on surface level allows collaborators to bond regardless of emotional tie

When the receiver is perceived as fake, people are willing to take more risks and be less critical of their work.

Design Research: Shared Laughter

Research Goals

  • Understand if humor affects the quality of collaboration
  • Evaluate if different goals make people more open to receiving feedback

Hypothesis

Strangers are able to form relationships more quickly if they share moments of laughter together

Structure

Insights

Laughter, stemming from varying situations and emotions, is effective in breaking tension between strangers

Avoiding disagreement completely is detrimental to the quality and satisfactionof the output

When collaborating, participants feel a need for validation, improving the satisfaction of the collaboration

People who did more of the work or had a larger burden, found it less rewarding to work with the other person

Avoiding disagreement completely is detrimental to the quality and satisfaction of the output

Proposed Futures
for Zazzle

Future 1: A Community Built On Storytelling

We envision a community in which users can attach personal stories to products they purchase, to reflect on the gift-receiver and event for which it was created. These stories will then be recalled to serve as inspiration for others designing a similar product.

Informed by Insights:

Valuing Stories

I form emotional ties with my creation

Valuing Stories

Laughter, stemming from varying situations and emotions, is effective in breaking tension between strangers

Marking an Impact

I want to know my creations have an impact

Making an Impact

People want to be consistent with how they leave their mark on designs regardless of the context or product

Overcoming Barriers to Creativity

I think the cost of creativity is high

Overcoming Barriers to Creativity

I value other people for their knowledge

Future 2: Tools to Enhance Collaboration

Observed friction points in collaboration involve: the desire people have to receive validation from collaborators, a comfortable means to ask for help, and a way to reduce friction to communicate more openly. All of the friction points that you observed in the video are not detrimental to the collaboration, but they do have similarities that rely on the foundation of a safe space.

Informed by Insights:

Seeking Validation

I want to be acknowledged in a group

Seeking Validation

When collaborating, participants feel a need for validation, improving the satisfaction of the collaboration

Communicating Openly

People like to give help but not ask for help

Communicating Openly

I'm flexible to accommodate people

Communicating Openly

Avoiding disagreement completely is detrimental to the quality and satisfaction of the output

Bonding Through Humor

Laughter, stemming from varying situations and emotions, is effective in breaking tension between strangers

Future 3: A Space for Subcommunities

We envision a future where Zazzle can serve as the go-to space for both the subcommunity and individuals within a subcommunity to form a unique identity. Leveraging the passion from pre-existing communities and providing a space for them to easily coordinate, we can allow people to access the tools to create the content they want.

Informed by Insights:

Being Proactive

I join a community for shared interests

Being Proactive

I take actions on things I care about

Emphasizing Individuality

I want to be acknowledged in a group

Emphasizing Individuality

There is a need to belong within a community while still maintaining individuality

Building an Identity

I want to know my creations have an impact

Building an Identity

People want to be consistent with how they leave their mark on designs regardless of the context or product

Building an Identity

I can accomplish more with others

Check out our research report for more info