Team Teletracking: Research.

The research leading to Haven and its attendant solutions fit into three families of methodology:

Exploratory Research

Generative Research

Evaluative Research

Navigating a Vast Domain (Exploratory Research)

When beginning our research, we turned to four exploratory research methods to better understand how people behave in disasters and why:

Secondary Research
Guerrilla Research
Expert Interviews
Surveys

Key Findings

People often overestimate how prepared they are for disasters.

During a disaster people prefer to turn to their friends or family for safety rather than a shelter.

People with special medical needs and their caretakers are the most adversely impacted by disasters and the most likely to go to hospitals.

Citizens with special medical needs are often unaware of what services are available during disasters.

Designing with Ideas (Generative Research)

From exploratory research we had to generate actual solutions that could help people and institutions in disasters. For this, we turned to a number of generative research methods:

Stakeholder Mapping
How Might We & Crazy 8s
Where We Stand
Storyboarding
Reverse Assumptions
Co-Design

Key Findings

The solution should be focused outward (towards citizens in the community at large) rather than inward (hospitals), and should have a product, such as an app, to go along with any service it provides.

Pitching the solution toward the caregiver of a person with special medical needs would be optimal, as they are usually more comfortable with newer technology.

Will It Help? (Evaluative Research)

User testing was conducted both on-site and remotely in Florida, as well as in Pittsburgh. People with special medical needs, as well as caregivers for people with special medical needs comprised the vast majority of our test subjects. Between tests, iterations upon the design of Haven were made based on user feedback.

User Testing: Florida
User Testing: Pittsburgh

Key Findings

Potential users were often wary about having an app extract their data itself.

Users were more willing to trust an app offered in partnership with a well known and respected organization, such as the American Red Cross.

Instructions and functions should to be clear and precise for our target users.

"Scores," "countdowns," and other game-adjacent experiences would aid our users in preparation.