During the summer semester, our team engaged in “sprints” which allow us to generate, test, and validate ideas in a short amount of time. Each sprint ideally last two weeks. During the first week, we mainly devoted our time to discuss directions and elements to test, quickly sketch ideas, and build them into prototypes. Then, for the second week, we brought these ideas to actual target users, get their feedback and reactions, and iterated our design.
There were a total of four sprints.
“How do we move between artifacts while providing a cohesive experience?” To our team, exploration of a virtual space to house these artifacts was an intriguing concept that offered potential for rich storytelling, and appeals to a younger audience. A virtual space offers room for interactivity, but how should it be structured?
Having 3D models allows users to interact with artifacts without fear of breaking them or having the materials wear down over time. These pages also help to embed the story behind the artifact, including the museum’s story, rather than having just a floating object.