Faculty Projects
- ProjectDigital FootprintsPersonal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t... 
- ProjectAudio Emotion RecognitionWe have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per... 
- ProjectVirtual Rehabilitation Assistants (VRAs)VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ... 
- ProjectVirtual Coach for Stroke Rehabilitation TherapyThis Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli... 
- ProjectSeating CoachThe goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten... 
- ProjectHealth KioskOur contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols... 
- ProjectConnection MachinesOur Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c... 
- ProjectAdaptErrExThe AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th... 
- ProjectVirtual PossessionsThe Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The... 
- ProjectTransformative Live-Action Role-PlayingLive-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici... 
- ProjectTechnology-Enabled Role-Playing in DesignCollege professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often... 
- ProjectSupporting Opportunistic GroupsThis project is focused on tools, techniques and applications that support the opportunistic grouping of devices and/or users. This includes support for c... 
- ProjectSupporting Newcomer Socialization in Online Production CommunitiesOnline production communities are becoming increasingly important, because they are creating the software that drives the Internet, generating valuable sc... 
- ProjectSocial Ideation SystemsThis project investigates how social computing systems can optimize real-time creative collaboration, whether in teams or with crowds. We are actively dev... 
- ProjectSensor Data Mining and Wearable UI/UXOur research in sensors and machine learning techniques seeks to improve HCI experience by developing objective and near real-time methods for recognizing... 
- ProjectSeniors and Quality of Life TechnologyWe address quality of life issues for seniors who have difficulty interacting with virtual information spaces. We lead projects to improve safe driving th... 
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Scaffolding Science Achievement in a Culturally Diverse ClassroomIn this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers ... 
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PrivacyGradeMany people are surprised to learn how much data smartphone apps are collecting about them. PrivacyGrade is a website we are creating that presents the re... 
- ProjectPredicting User Mobility PatternsBy modeling the temporal and spatial movements of individuals, we can predict how long they will stay in their current location and where they will transi... 
- ProjectPlaytesting: Education and PracticePlaytesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong playtest skills... 

 
