Understanding Mental Health with Mobile Sensing

Design innovation often follows technical advances. For example, when Philips invented the cassette recorder in 1962, designers innovated this technology to create new things like the boombox, Walkman, and car audio player. Designers innovate by situating a known technology in a new place and in a new form that brings value to people's lives. Today, everyone's talking about AI. Interestingly, we see very little design innovation happening with this material.
Information provided by traditional fitness trackers is not always relevant to athletes of all abilities. For example, what if you don't take steps?
The world is full of physical interfaces that are inaccessible to blind people, from microwaves and information kiosks to thermostats and checkout terminals. Blind people cannot independently use such devices without at least first learning their layout, and usually only after labeling them with sighted assistance.
Researchers at Carnegie Mellon University have used an inexpensive 3-D printer to produce flat plastic items that, when heated, fold themselves into predetermined shapes.
While smartwatches are convenient, there is a limit to their functionality due to their small interfaces. Enter LumiWatch.
The CMU team collaborated with ASU Tech to reveal the first fully-functional and self-contained projection smartwatch implementation in a research paper presented at CHI 2018.
Researchers at Carnegie Mellon University's Human-Computer Interaction Institute and Disney Research found that they could make walls "smart" at relatively low cost — about $20 per square meter —using simple tools and techniques, such as a paint roller, to make them interactive.
While much of education research is focused on student performance, this research turns the focus to the development of the teacher.
Researchers from the Human-Computer Interaction Institute are working on a system they call Knowledge Accelerator. A system that uses a machine-learning program to sort and organize information uncovered by individuals who are focused on just a small segment of the larger project. The computer serves as a guide for individuals working collaboratively on a large project, without requiring any one person to have a full picture.