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  • 2 side by side photos of an HCII PostDoc and PhD student with the SpokeSense prototype at the NWBA basketball tournament

    SpokeSense

    PROJECT

    A Wearable Fitness Tracker for Wheelchair Athletes Information provided by traditional fitness trackers is not always relevant to athletes of all abiliti...

  • Demonstration of VizLens app

    VizLens

    PROJECT

    VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World The world is full of physical interfaces that are inaccessible to blind ...

  • this flat, white 3D printed item self-folded into the shape of a rose when exposed to heat

    Thermorph: Flat, 3D Printed Materials that Self-Fold When Heated

    PROJECT

    Researchers at Carnegie Mellon University have used an inexpensive 3-D printer to produce flat plastic items that, when heated, fold themselves into prede...

  • smartwatch on right wrist projecting the interface onto the wearer's forearm

    LumiWatch

    PROJECT

    While smartwatches are convenient, there is a limit to their functionality due to their small interfaces. Enter LumiWatch. ...

  • a person touches a wall in 2 places which is recognized by the wall's sensors and displayed on a nearby laptop screen

    Wall++

    PROJECT

    Researchers at Carnegie Mellon University's Human-Computer Interaction Institute and Disney Research found that they could make walls "smart" at relativel...

  • teacher's view of 3 wide rows students and desks from the front of the classroom with the Class In Sight technology overlay

    ClassInSight

    PROJECT

    While much of education research is focused on student performance, this research turns the focus to the development of the teacher....

  • Knowledge Accelerator illustration

    The Knowledge Accelerator

    PROJECT

    Researchers from the Human-Computer Interaction Institute are working on a system they call Knowledge Accelerator. A system that uses a machine-learning p...

  • Visualization tool for analyzing routine behavior data

    Modeling and Understanding Human Routine Behavior

    PROJECT

    Everyone has some kind of routine. Whether it's how you get ready each morning or how you drive your car, routines are behavior blueprints that help us pu...

  • Digital Footprints

    PROJECT

    Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t...

  • Audio Emotion Recognition

    PROJECT

    We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per...

  • Virtual Rehabilitation Assistants (VRAs)

    PROJECT

    VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ...

  • Virtual Coach for Stroke Rehabilitation Therapy

    PROJECT

    This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli...