Memory Support for People With Episodic Memory Impairment
People with episodic memory impairment (EMI) lack an awareness of the actions, events and experiences of their everyday lives. This often results in confu...
Human Assistance
Manipulation in a Virtual Haptic Environment Based on Magnetic Levitation
Magnetic levitation is a substantially new approach which promises a qualitative leap in improvement of haptic (sense of touch) computer interactions. A u...
Roberta Klatzky
Human Assistance
Leveraging Human Knowledge to Improve Learning
We are interested in understanding what a machine learning system could ask a user to improve its performance and when it is appropriate to ask the user. ...
Enabling Technologies
Intelligiblity of Context-Aware Applications
Applications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, exp...
Enabling Technologies
Informedia Digital Video Library
Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re...
Enabling Technologies

End-User Programming of Context-Aware Systems
Context-aware systems adapt to users’ context of use. We are investigating novel interaction techniques to support end-users in building their own context...
Enabling Technologies
Building Virtual Worlds
Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the...
Enabling Technologies
Automating the Workplace via Mixed-initiative Computing
This project investigates how the power of machine learning technology can be put in the hands of end-users, allowing them to selectively automate the mun...
John Zimmerman
Human Assistance

Expanding the 3D Interaction Lexicon
Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ...
Enabling Technologies
User-Controllable Privacy and Security for Pervasive Computing
Currently, it is hard to manage privacy and security in mobile and pervasive computing environments, both for system administrators and end-users. We are ...
Techniques for Interactive Audience Participation
Systems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction t...
Social Computing
StepGreen
StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineerin...
Marmite: End User Programming for the Web
The goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-users extract c...
Jason Hong
inTouch: Awareness and Messaging for Mobile Groups
inTouch is a mobile messaging platform that provides group-based communities (such as families, research work groups, carpools, etc) a better way to coord...
Jason Hong
Social Computing
Improving Driving Routes Through Learning Driver Preferences
Most route recommendation systems ignore the context of the driver (e.g. time of day) and the preferences of the driver (e.g. like to avoid highways). Not...
Human Assistance
IMPACT: Improving and Motivating Physical Activity Through ContexT
A large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that u...
Human Assistance

Five Features for Human-Robot Interaction
This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with socia...
Human Assistance
Automatically Adapting Interfaces to User Needs
We are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accom...
Scott Hudson,
Human Assistance
CareMedia
CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current ...
Human Assistance
Automatic Sign Detection, Recognition, and Translation
Signs are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic...
Human Assistance
Creating Peripheral Displays
People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been ...
Human Assistance
Assistment Project
The ASSISTMENTs project provides students with individualized instructional ASSISTance while performing assessMENT. The research goal is to investigate wh...
Ken Koedinger
Human Assistance
Lente Design Workshop
This project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep...
John Zimmerman
Human Assistance
Social Ties in the Internet Age
Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true ...
Social Computing
Coordinating Attention and Communication
A call during dinner? While one party may value the conversation, the receiver thinks it is an interruption. This project examines the conditions under wh...
Social Computing
interACT
The international center for Advanced Communication Technologies is an international technology research lab. interACT is pioneering research in technolog...
Social Computing
Infocockpits
Infocockpits: computer interfaces that improve human memory. Humans are adept at remembering information based on its location relative to their body and ...
Social Computing
Gestures Project
In face-to-face settings, people use pointing and other gestures to communicate quickly and efficiently with their conversational partners. The aims of th...
Context Aware Computing
Context is any information that can be used to characterize the situation of an entity (person, place, or physical or computational object). A computing s...
Social Computing
Aura: Distraction-Free Ubiquitous Computing
The focus of the research is on automatic configuration of an environment such as a device-rich room at all levels (networks/ devices, software infrastruc...
Social Computing