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Faculty

  • Visualization tool for analyzing routine behavior data

    Modeling and Understanding Human Routine Behavior

    PROJECT

    Everyone has some kind of routine. Whether it's how you get ready each morning or how you drive your car, routines are behavior blueprints that help us pu...

  • Digital Footprints

    PROJECT

    Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t...

  • Audio Emotion Recognition

    PROJECT

    We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per...

  • Virtual Rehabilitation Assistants (VRAs)

    PROJECT

    VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ...

  • Virtual Coach for Stroke Rehabilitation Therapy

    PROJECT

    This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli...

  • Seating Coach

    PROJECT

    The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten...

  • Health Kiosk

    PROJECT

    Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols...

  • Connection Machines

    PROJECT

    Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...

  • AdaptErrEx

    PROJECT

    The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...

  • Virtual Possessions

    PROJECT

    The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The...

  • Transformative Live-Action Role-Playing

    PROJECT

    Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici...

  • Technology-Enabled Role-Playing in Design

    PROJECT

    College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often...