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Faculty

  • Seating Coach

    PROJECT

    The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten...

  • Health Kiosk

    PROJECT

    Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols...

  • Connection Machines

    PROJECT

    Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...

  • AdaptErrEx

    PROJECT

    The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...

  • Virtual Possessions

    PROJECT

    The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The...

  • Transformative Live-Action Role-Playing

    PROJECT

    Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici...

  • Technology-Enabled Role-Playing in Design

    PROJECT

    College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often...

  • Supporting Opportunistic Groups

    PROJECT

    This project is focused on tools, techniques and applications that support the opportunistic grouping of devices and/or users. This includes support for c...

  • Supporting Newcomer Socialization in Online Production Communities

    PROJECT

    Online production communities are becoming increasingly important, because they are creating the software that drives the Internet, generating valuable sc...

  • Social Ideation Systems

    PROJECT

    This project investigates how social computing systems can optimize real-time creative collaboration, whether in teams or with crowds. We are actively dev...

  • Social Cybersecurity

    PROJECT

    Our research into the human factors of cybersecurity focuses on people as social actors whose security behaviors are influenced by their relationships, co...

  • Sensor Data Mining and Wearable UI/UX

    PROJECT

    Our research in sensors and machine learning techniques seeks to improve HCI experience by developing objective and near real-time methods for recognizing...