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  • A grid of six images showing different VR environments (street, museum, supermarket) and different types of navigation instructions (arrows on ground, avatar, call outs).

    User Preference for Navigation Instructions in Mixed Reality

    PROJECT

    Current solutions for providing navigation instructions to users who are walking are mostly limited to 2D maps on smartphones and voice-based instructions...

  • Screenshots of two examples of Diminished Reality. One shows two side-by-side images of a desk with a computer, mouse, keyboard and decorative object on one side, and the same desk with all objects but the decorative object faded out. The other image shows a shelf with books on one side, and a shelf with all but one book faded out.

    Towards Understanding Diminished Reality

    PROJECT

    Diminished reality (DR) refers to the concept of removing content from a user's visual environment. While its implementation is becoming feasible, it is s...

  • UML-style workflow diagram of system. A Mixed Reality layout is generated by users, and an automatic system the adapts its positioning.

    SemanticAdapt

    PROJECT

    We present an optimization-based approach that automatically adapts Mixed Reality (MR) interfaces to different physical environments. Current MR layouts, ...

  • close up of the ReCompFig kinematic display

    ReCompFig

    PROJECT

    From creating input devices to rendering tangible information, the field of HCI is interested in using kinematic mechanisms to create human-computer inter...

  • screenshot of the choose sound categories, checkbox lists of different sound options

    Polyphonic

    PROJECT

    The Polyphonic project explores collecting real-world data by piggybacking on game streaming communities such as Twitch, which capture over a trillion min...

  • HCII logo, grey watermark

    Games and Climate

    PROJECT

    How can games help address the challenge of climate change? Through research and design, we are exploring ways that games can motivate collective action, ...

  • splash screen for Bloomwood Stories: Block Party

    Bloomwood Stories

    PROJECT

    Bloomwood Stories: Block Party is a visual novel that aims to increase players' health self-efficacy and connect them to health resources at their local l...

  • sensing relationships icon: a continuous loop between a person and their friends with a mobile phone in the middle

    Understanding Mental Health with Mobile Sensing

    PROJECT

    Understanding how our family and friends affect our mental health People are social beings in nature and our friends and family play a crucial part in ou...

  • scatterplot graph of the landscape of HCI literature using machine learning

    Increasing Design Innovation

    PROJECT

    Design innovation often follows technical advances. For example, when Philips invented the cassette recorder in 1962, designers innovated this technology ...

  • closeup of IoT coffee table

    IoT Coffee Table

    PROJECT

    Communicates what the environment is sensing Today people increasingly find themselves in spaces that invisibly sense them. The increasing use of cameras...

  • 2 side by side photos of an HCII PostDoc and PhD student with the SpokeSense prototype at the NWBA basketball tournament

    SpokeSense

    PROJECT

    A Wearable Fitness Tracker for Wheelchair Athletes Information provided by traditional fitness trackers is not always relevant to athletes of all abiliti...

  • Demonstration of VizLens app

    VizLens

    PROJECT

    VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World The world is full of physical interfaces that are inaccessible to blind ...