Internet Support Groups
People facing serious health threats increasingly use the Internet to obtain information and support. Internet support groups (ISGs), online communities w...
Robert Kraut
In Situ Imaging
Our objective is to permit in situ visualization of medical images so that direct hand-eye coordination can be employed during invasive procedures. A meth...
Enabling Technologies
Human-Centered Cyber-Physical Systems in Cars
Intelligent information systems and advanced driver assistance systems help drivers maintain a high level of situational awareness during vehicle operatio...
Human Assistance
Games for Pain
Can we use games to reduce opioid use and abuse after a work-related injury? This exploratory project looks at how games can intervene in pain-management ...
Game Design
Game Mechanics for Joint Focus
A rich element of cooperative games are mechanics that communicate. Unlike automated awareness cues and synchronous verbal communication, cooperative comm...
Game Design
ETAC: Educational Technology Across Cultures
Educational technology has the potential to transform teaching and learning across the world. However, the design of globalized technologies frequently do...
Amy Ogan
Education
EcoDigs
The EcoDigs project is exploring multi-stakeholder interactions around tenant/landlord decision making. Our research will explore the use of crowdsourcing...
Detecting Depression
This project addresses depression, a mood disorder that impacts millions of American's each year and is one of the leading causes of disability. Depressio...
Healthcare

Decision Support System for VAD
This project is developing a decisions support tool that mines medical histories and makes a recommendation on when a person suffering from stage 3 or 4 h...
Healthcare

Decimal Point
When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...
CrowdVerify
Many web sites have surprising and sometimes nefarious clauses in their terms of use and privacy policies. The problem is that no one really reads these k...
Context-Aware Scalable Authentication
In the near future, we believe that all authentication needs can be managed by a single smart device, both for web services and for Internet of Things. Th...
Collective Planning
This project explores how social computing system can enable groups of people to collaborative plan for future events. The goal is to combine preferences ...
Collaborative Synthesis
Synthesis is the practice of integrating, organizing, filtering, and evaluating information as part of a design process. Limitations on time, resources, a...
Steven Dang,
Cognitive Assistants and Modeling Human Routines
We are developing a set of algorithms and visualization tools to better understand and model human behavior. With these models, we are building a wide var...
Chelada
The goal of Chelada is to let others create a new class of mobile applications supporting proactive information. Based on one's context (such as time, loc...
Jason Hong
Bazaar
Based on our experiences with designing and engineering multi-party conversational environments such as collaborative learning systems that involve integr...
Carolyn Rosé
Learning Sciences and Technologies
Adaptive Cyber-Learning With a Sensor Support
This project aims to better support student learning by adapting computer-based tutoring to individual learning phases and real-time capabilities. The sp...
Vincent Aleven,
Learning Sciences and Technologies

Lumitrack
Movement is one of the fundamental ways we interact with the world around us. We can configure our limbs and bodies into innumerable poses, locomote aroun...
Scott Hudson
Enabling Technologies
Pediluma
Pediluma is a shoe accessory designed to encourage opportunistic physical activity. It features a light that brightens the more the wearer walks and slowl...
Combining Small Groups and Large Scale Collaboration
This research investigates the way that teams and communities collaborate online, with two aims: to develop new technologies to enhance collaboration and ...

VizWiz
VizWiz answers questions that people who are blind or visually impaired have about the things around them. Users take a photo, ask a question, and receive...
Jeffrey Bigham
Learning Sciences and Technologies

Tiramisu
The Tiramisu project investigates how social media can provide new ways for citizens to take ownership of and responsibility for their public services. In...
Social Computing
Chronic Web
The Chronic Web project explores how online resources affect the online and offline experience of managing and coping with chronic illness....
Designing for the Self
This project investigates the value of product attachment theory, which describes how people develop relationships with and learn to love their possession...
John Zimmerman
Design Research
MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies
Cell phone applications that enable children in the villages and slums in the developing world to acquire language and literacy in immersive, game-like en...
Learning Sciences and Technologies
The Genetics Cognitive Tutor
This collaboration of researchers in the HCII and Biological Sciences is developing a Cognitive Tutor for problem solving in genetics. Genetics problem so...
Albert Corbett
VMT
In collaboration with Gerry Stahl and the Math Forum at Drexel University, this project seeks to develop a technological augmentation to available human s...
Carolyn Rosé
Bridging the Bridge to Algebra: Measuring and Optimizing the Influence of Prerequisite Skills on a Pre-Algebra Curriculum
The purpose of this project is to develop an automated tutorial intervention that is intended to improve learning in a pre-algebra curriculum. In particul...
Ken Koedinger

SimStudent
SimStudent is a synthetic student that learns cognitive skills from worked-out examples (i.e., demonstrated solutions) and through tutored problem-solving...
Ken Koedinger,
Learning Sciences and Technologies