Faculty Projects
- ProjectProject on Family, Control, and the Smart HomeDual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti... 
- ProjectQuality of Life Technology (QoLT)The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l... 
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Expanding the 3D Interaction LexiconMuch of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ... 
- ProjectInformedia Digital Video LibraryInformedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re... 
- ProjectMOVE: Maps Optimized for Vehicular EnvironmentsMOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar rout... 
- ProjectIntelligiblity of Context-Aware ApplicationsApplications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, exp... 
- ProjectBuilding Virtual WorldsBuilding Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the... 
- ProjectAssistment ProjectThe ASSISTMENTs project provides students with individualized instructional ASSISTance while performing assessMENT. The research goal is to investigate wh... 
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Five Features for Human-Robot InteractionThis project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with socia... 
- ProjectTechniques for Interactive Audience ParticipationSystems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction t... 
- ProjectMarmite: End User Programming for the WebThe goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-users extract c... 
- ProjectSocial Ties in the Internet AgeProject description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true ... 
- ProjectCreating Peripheral DisplaysPeople who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been ... 
- ProjectLente Design WorkshopThis project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep... 
- ProjectIMPACT: Improving and Motivating Physical Activity Through ContexTA large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that u... 
- ProjectImproving Driving Routes Through Learning Driver PreferencesMost route recommendation systems ignore the context of the driver (e.g. time of day) and the preferences of the driver (e.g. like to avoid highways). Not... 
- ProjectAutomatically Adapting Interfaces to User NeedsWe are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accom... 
- ProjectAutomatic Sign Detection, Recognition, and TranslationSigns are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic... 
- ProjectUser-Controllable Privacy and Security for Pervasive ComputingCurrently, it is hard to manage privacy and security in mobile and pervasive computing environments, both for system administrators and end-users. We are ... 
- ProjectCareMediaCareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current ... 

 
