Facilities and Resources
From technical studios to prototyping spaces, we utilize a variety of facilities while working on our creative and user-centered HCI research.
We also maintain resources for the greater learning science and ed tech community. These can be found under LearnLab Resources below.
Human-Computer Interaction Institute Facilities
The following facilities are reserved for HCII community members only:
Augmented Design Capability Studio
Our live-streaming setup allows people to create high-quality video streams and recordings. The studio includes a green screen, Blue microphone, and Logitech webcam.
d.form and d.stable Labs
d.form has fabrication tools for building room sized prototypes including 3D printers, laser cutter, CNC machine, as well as crafting materials and tools. d.stable is where we simulate different environments such as a home, retail store, hospital, or hotel in order to evaluate possible futures.
Future Interfaces Group's Electronics Prototyping Lab
This lab provides the HCII community with tools for electronics prototyping and debugging, as well as basic assembly of physical prototypes. A full suite of hand and power tools are available for use. An area for documenting prototypes on white and black backgrounds is also available.
MR Experimental Space
The MR Experimental Space is equipped with a 9 ft x 12 ft x 9 ft truss system, various Augmented Reality and Virtual Reality headsets (HTC Vive Pro, Varjo XR-3, Oculus Quest 2) and RGB-D cameras (Intel RealSense, Azure Kinect). It is used to develop and test new technologies in the space of Mixed Reality, and is maintained by the Augmented Perception Lab.
Playful Prototyping Lab
The Playful Prototyping Lab supports the creation of games and playful experiences at Carnegie Mellon University. The lab includes physical prototyping materials for low-fidelity mockups, computers and software for digital prototyping, a game library for designers to reference, and research materials related to games. The Playful Prototyping Lab is available to members of the HCII community, as well as to colleagues from other departments who work on games.
User Studies Laboratory
The multi-room User Studies Lab has been used for hundreds of investigations into the usability of new technology, the details of human interaction with technology, and the feasibility of new interaction techniques — including speech recognition, help systems, computer-aided instruction, human-robot interaction, and documentation and collaborative writing. The lab contains equipment for single-user laboratory and field recording of video data, and can also accommodate research into the performance of groups of people. Video, audio, and data-analysis software and equipment are available for collecting and analyzing data.
The Morphing Matter Lab has a standard wet lab space with a fume hood to enable hazardous chemical handling. Access to this resource is limited to the HCII community only due to required safety training and limited capacity. Reach out to the PI for inquiry.
We offer the following resources to the learning science community:
LearnSphere is a community data infrastructure to support learning improvement online. Researchers can leverage user-contributed workflows and tools to perform various methods of analysis on their data. The community based tool repository allows researchers to improve existing tools and share their work with their team or the whole world. LearnSphere website →
DataShop, a LearnSphere resource, provides two main services to the learning science community: a central repository to secure and store research data, and a set of analysis and reporting tools, including the LearnSphere workflow tool. In support of other analyses, DataShop data can be exported in a tab-delimited format compatible with statistical software and other analysis packages. DataShop website →
Cognitive Tutor Authoring Tools (CTAT)
With the Cognitive Tutor Authoring Tools (CTAT), non-programmers can create AI-based tutoring software. With this software, learners solve practice problems that can have multiple solution paths, with guidance from the software with each problem step, and with individualized mastery learning so every learner gets the right amount of practice. CTAT website →
Online Learning Engineering Certificate Courses
Industry professionals in instructional design, learning science, and data science can gain expertise in a variety of self-paced 3 to 4-week CMU short courses, based on our highly-rated METALS curriculum. Each course culminates with a real-world project that lets learners immediately put what they learn into practice. Learning Engineering Certificate Courses →
Sponsored Capstone Projects
Our 7-month Capstone projects start every January. Interdisciplinary teams of 4 to 6 graduate students apply the techniques, theories, and methodologies that they have mastered in the program to research, design, and deliver a high fidelity prototype for their client. The prototype serves as a proof of concept for the client’s new or enhanced EdTech-based service, product or system. METALS Capstone Projects →