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HCII Ph.D. Thesis Proposal - Anna Fang

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Virtual Simulation for Mental Health
Anna Fang
Ph.D. Thesis Proposal
Human-Computer Interaction Institute

Date: Friday, Dec. 6 at 3:30pmET
Location: Newell-Simon Hall (NSH) 4305 
Zoom: https://cmu.zoom.us/j/94113301622?pwd=v8M7m8Bn6TUzrmaSNXqpz9Bk3DTSAf.1
 

Meeting ID: 941 1330 1622

Passcode: 257840


Committee:
Haiyi Zhu (Chair), Carnegie Mellon University
Mayank Goel,  Carnegie Mellon University
Robert E. Kraut, Carnegie Mellon University
Diyi Yang, Stanford University 
Munmun De Choudhury, Georgia Tech

Abstract
Poorly designed interventions, or those deployed without adequate safeguards, can harm the communities they aim to serve, exacerbating existing vulnerabilities and leaving individuals unsupported. This is especially the case for the mental health context, where there is a growing trend of relying on technological interventions due to their accessibility and ability to deliver large-scale support. However, the mental health context is also particularly sensitive to change and risks of failure are dire – at their worst, failures in mental health interventions can result in lasting negative outcomes for individuals and tragic losses as people fall through the cracks. Thus, enabling safe ways to experiment in the mental health context is vital to allow both individuals and communities to engage with new interventions without risk of their real-world consequences.

Virtual simulation – which uses virtual environments to replicate real-world interactions, processes, and behaviors – offers a promising opportunity for enabling safe, controlled experimentation with its ability to accurately replicate social situations, fears, stressors, and the potential outcomes of specific interactions. This dissertation explores how simulation approaches can support emerging mental health processes through two key ways: (1) applying agent-based modeling to create a sandbox for designing new algorithms for online mental health communities, and (2) using the simulation capabilities of VR/AR and large language models to provide individuals a low-risk, controlled space for practicing new coping techniques. I demonstrate this use of virtual simulation systems through a grounded human-centered approach, where system design is guided by empirical understanding of current real-world needs and challenges. By leveraging simulation to create environments where mental health strategies can be safely tested and practiced, this work aims to open new possibilities for designing scalable, user-centered systems that are effective and safe.


Hope to see you there!
Anna