The Art of Game Design
Speaker
Jesse Schell
Professor of Entertainment Technology, Carnegie Mellon University, and CEO of Schell Games
When
-
Where
Newell-Simon Hall 1305 (Michael Mauldin Auditorium)
Video
Video link
Description
Game designers need dozens of different skills, but one of them is far more important than the others, because it underlies everything else that a designer must do. Everything from fine arts to theme parks, from Michaelangelo to Mickey Mouse, will illustrate how this skill can be used on your game, your team, your audience, your client, and most importantly, on yourself. This talk is designed to help you to re-evaluate and improve everything you do as a designer.
Speaker's Bio
Jesse Schell has taught Game Design and led research projects at Carnegie Mellon’s Entertainment Technology Center since 2002. Jesse is also the CEO of Pittsburgh’s largest video game studio, Schell Games, and the former chairman of the International Game Developers Association. In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation. Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he spent seven years as designer, programmer and manager on several projects for Disney theme parks and Disney Online. Before that, he was a software engineer at IBM and Bell Communications Research, and a writer, director, performer, juggler, comedian, and circus artist for both Freihofer’s Mime Circus and the Juggler’s Guild.
Speaker's Website
http://www.schellgames.com/
Host
Brad Myers