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design: a computational perspective from architecture

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Speaker
Mark D Gross
Professor, School of Architecture, Carnegie Mellon University

When
-

Where
Newell-Simon Hall 1305 (Michael Mauldin Auditorium)

Description

Design is central to our lives, yet our ways of doing it remain primitive and arbitrary. Most software tools that designers use reflects superficial understandings of design process; most also feature impoverished interactivity. Design research in domains from architecture and engineering to HCI and software combined with advances in software and interaction technology will lead to better methods and tools, and hence better designs.

The first part of the talk will argue this case; the second will describe systems we’ve built to support designers with freehand sketching, gesture, and other techniques for informal interaction.

Speaker's Bio

Mark D Gross is a Professor in the School of Architecture at Carnegie Mellon University, and co-director of the CoDe Lab for computational design research. His interests include articulating expertise of human designers; languages for design that computers can understand, ways for designers to interact with design tools, including freehand sketching; and making better built environments with pervasive computing. Gross holds a B.S. in Architectural Design and a Ph.D. in Design Theory and Methods from Massachusetts Institute of Technology (1986). His current work is supported by a National Science Foundation grant on “computational construction kits and craft”, to create learning toys for tomorrow. After teaching at the University of Washington, Seattle and University of Colorado, Gross joined Carnegie Mellon University in 2004.

Speaker's Website
http://mdg.code.arc.cmu.edu