The Human-Computer Interaction Institute offers a variety of HCI programs for Carnegie Mellon University undergraduates to choose from.
Visit the following pages for program information, curriculum details and application information for each:
The field of Human-Computer Interaction (HCI) is devoted to the design, implementation, and evaluation of interactive computer-based services and applications. Examples of HCI products include intelligent computer tutors and educational games, online communities, smartphone apps and interactive robots, just to name a few. Constructing an HCI product is a cyclic, iterative process that involves at least three stages.
The Design stage involves principles of design and human behavior, the Implementation stage principles of computer science, and the Evaluation stage empirical research methods common to several disciplines. There are thus four topical areas to cover in this major: Human Behavior, Design, Implementation, and Evaluation. In slightly more detail, each of the stages involves the following sorts of knowledge and skill:
We teach core courses in each of these areas, and our HCI education culminates in a group-based senior project for a client, which we call our Capstone. In addition, there are over 100 possible elective courses relevant to these areas that are offered by eight different departments in four different colleges at CMU (the Dietrich College of Humanities and Social Sciences, the School of Computer Science, the College of Fine Arts, and the Tepper School of Business). For a list of these courses, refer to the elective course list.
For more information, here is a recent PowerPoint presentation that provides an overview of the Human-Computer Interaction Institute (pdf).
Vincent Aleven
Director of the Undergraduate Programs
Professor
Human-Computer Interaction Institute
Newell Simon Hall 3531
Andrea Gnessin
Undergraduate Program Coordinator
Human-Computer Interaction Institute
Newell Simon Hall 3509