HCI Undergraduate Programs

We offer unique opportunities to study HCI as a Carnegie Mellon undergraduate: an HCI second major and minor.
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Our Program in Depth

Here you will find an explanation of our curriculum for the HCI major, minor, and the accelerated masters program; how to apply to each and other features of the HCI undergraduate programs. Human-Computer Interaction (HCI) is devoted to the design, implementation, and evaluation of interactive computer-based services and applications. Examples of HCI products include intelligent computer tutors and educational games, online communities, smartphone apps and interactive robots. Constructing an HCI product is a cyclic, iterative process that involves at least three stages.

The Design stage involves principles of design and human behavior, the Implementation stage principles of computer science, and the Evaluation stage empirical research methods common to several disciplines. There are thus four topical areas to cover in this major: Human Behavior, Design, Implementation, and Evaluation. In slightly more detail, each of the stages in the picture above involves the following sorts of knowledge and skill:


  • Eliciting from the client, formulating, and articulating functional specifications
  • Knowing how human factors and cognitive models should inform design
  • Knowing the principles of, and having experience with, communication design
  • Understanding how implementation constraints should inform design
  • Incorporating evaluation results into iterated designs


  • Programming skills
  • Familiarity with standard languages - e.g., C++, Java, HTML
  • Rapid prototyping skill (e.g., Flash)
  • Computational literacy, i.e., knowledge sufficient for effective communication and decision making about interface construction tools and languages - e.g., Ruby on Rails, Swing, Java
  • Multimedia authoring tools - e.g., Director, Premiere
  • Data structures and algorithms operating systems, platforms, etc.


  • Interview, contextual inquiry and other needs-finding methods
  • Usability testing (e.g., Cognitive Walkthroughs, Heuristic Evaluation)
  • Experimental design
  • Survey methods
  • Statistical Analysis

We teach core courses in each of these areas, culminating in a group-based senior project for a client. In addition, there are over 100 possible elective courses relevant to these areas that are offered by eight different departments in four different colleges at CMU (the Dietrich College of Humanities and Social Sciences, the School of Computer Science, the College of Fine Arts, and the Tepper School of Business). For a list of these courses, refer to the elective course list.


An overview of Human-Computer Interaction 

Undergraduate Program Information

Vincent Aleven
Director of the Undergraduate Programs
Human-Computer Interaction Institute
Newell Simon Hall 3531 

Andrea Gnessin
Undergraduate Program Coordinator
Human-Computer Interaction Institute
Newell Simon Hall 3509

  • hciibachelors [at] cs.cmu.edu