Game Design
Decimal Point: Can Having Fun Increase Learning?
NEWSWhen it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to turn instruction into more engagin...
Transformative Live-Action Role-Playing
PROJECTLive-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici...
Playtesting: Education and Practice
PROJECTPlaytesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong playtest skills...
Games for Pain
PROJECTCan we use games to reduce opioid use and abuse after a work-related injury? This exploratory project looks at how games can intervene in pain-management ...
Game Mechanics for Joint Focus
PROJECTA rich element of cooperative games are mechanics that communicate. Unlike automated awareness cues and synchronous verbal communication, cooperative comm...