News & Events
You're in the right place to keep up with department news and upcoming events at the HCI Institute.
View our recent news stories below. Looking for an upcoming event? Visit our website calendar to view our public events, including our weekly Seminar Series on Friday afternoons.
HCII Seminar Series: Steven Dow
Steven P. Dow is an Assistant Professor in the Human-Computer Interaction Institute at Carnegie Mellon University and will soon be an Assistant Professor of Cognitive Science at UC San Diego, where he will be thinking fondly of CMU. His research interests include human-computer interaction, social computing, design education, and creativity-support tools. Steven has received numerous grants from the National Science Foundation, including a CAREER Award in 2015.
Social Capital as a Concept in Human-Computer Interaction - From Bowling Together to Friendsourcing
Cliff Lampe is an Associate Professor in the School of Information at the University of Michigan. His research examines the positive outcomes of interaction in online communities, ranging from development of interpersonal relationships, to nonprofit collective action, to new forms of civic engagement. His work on Facebook and social capital has been heavily cited in a range of disciplines. Dr. Lampe serves as the Vice President of Publications for SIGCHI, the Technical Program Chair for CHI2017, and the Steering Committee Chair for the CSCW community.
Crowdsourcing Lunch Seminar: Lydia Chilton
Computational Ecosystems: Tech-enabled Communities to Advance Human Values at Scale
Haoqi Zhang is the Allen K. and Johnnie Cordell Breed Junior Chair of Design and assistant professor in Computer Science at Northwestern University. His work advances the design of integrated socio-technical models that solve complex problems and advance human values at scale.
Situated Interaction in the Open World: New Systems and Challenges
Sean Andrist is a researcher at Microsoft Research AI in the Perception and Interaction Group. His research interests involve designing, building, and evaluating socially interactive technologies that are physically situated in the open world, particularly embodied virtual agents and robots. Sean received his PhD from the University of Wisconsin-Madison where he primarily researched effective social gaze behaviors in human-robot and human-agent interaction.
PhD Thesis Defense: Kenneth Holstein, "Designing Real-time Teacher Augmentation to Combine Strengths of Human and AI Instruction"
PhD Thesis Defense: Xu Wang
Design Languages that Build Relationships
Shelley Evenson teaches in the School of Design. Formally trained in visual communication, her work has always focused on tapping into the needs of constituents, defining the best opportunities to respond to those needs, quickly prototyping the response and iteratively reshaping it based on feedback.
HCII PhD Thesis Defense, "From Contests to Communities of Practice: Designing for Effective Feedback Exchange in Online Innovation Contests"
Supporting Early Design Exploration of Mixed and Augmented Reality Experiences
Dr. Blair MacIntyre is an Assistant Professor in the College of Computing at Georgia Tech. He directs the Augmented Environments Lab, and is an active member of the GVU Center. He is the College of Computing faculty advisor to the Computational Media program, a joint undergraduate degree between Computing and the School of Literature, Communication and Culture (LCC). The work discussed here is supported by an NSF CAREER grant, and is part of an ongoing collaboration with Dr. Jay Bolter in LCC.
ENAiBLE Series: Enhancing Decision-Making through Interactive Data Visualization
Activity Modeling: From Activity Theory to Interaction Design Practice
Larry Constantine, IDSA, ACM Distinguished Engineer, is a professor in the Department of Mathematics and Engineering and director of LabUSE, the Laboratory for Usage-centered Software Engineering at the University of Madeira, Funchal, Portugal. An award-winning designer and innovator with multiple HMI patents, he specializes in interaction design and design methods for enhancing user performance in complex interaction-critical applications.
Robotics Ph.D. Speaking Qualifier
It’s the Response Time, Stupid! (Quit Wasting My Time!)
Ed Fredkin served as a Professor of Electrical Engineering and Computer Science and Director of the Laboratory for Computer Science at the Massachusetts Institute of Technology. He helped to found several high tech companies in the computer industry. His main research interests are in computational modeling of basic processes in Physics. He is known for his work in reversible computation and the Fredkin Gate. He received Carnegie Mellon University’s Dickson Prize for Research Excellence in 1984. He established the Fredkin Prize for Computer Chess in 1979.
Computer Science Speaking Skills Talk
Masters Capstone Project: “Vista” Trace Visualization Tool
The CMU “NASA-West” MHCI project team consisted of five Masters in Human Computer Interaction students with backgrounds in Computer Science, Design, English, and Civil Engineering. The culmination of the Masters project allowed us to spend the past summer at Moffett Field, California working at NASA Ames Research Center to develop a prototype for a trace visualization tool.
Robotics Ph.D. Speaking Qualifier
Knowledge Sharing via Repositories, Personal Networks, Versus Institutionalized Routines
Wai Fong Boh is an Assistant Professor at the Nanyang Business School, Nanyang Technological University in Singapore. She received her PhD from the Tepper School of Business at the Carnegie Mellon University. Her research interests are in the areas of knowledge management and organizational learning, and the management industry and organizational standards. She has articles published in Management Science, Organization Science, Journal of Management Information Systems, Communications of the ACM, Information & Organization and Human Resource Management.
Computational Biology Seminar
Things as Information and Un-Making Them Right
Tom Igoe is an Associate Arts Professor at the ITP in the Tisch School of the Arts at NYU. He teaches courses and workshops in physical computing and networking, exploring ways to allow digital technologies to sense and respond to a wider range of human physical expression. Coming from a background in theatre, his past work has centered on physical interaction related to live performance and public space. Current research focuses on ecologically sustainable practices in technology development and how open hardware development can contribute to that.