Faculty
  - Modeling and Understanding Human Routine BehaviorPROJECT- Everyone has some kind of routine. Whether it's how you get ready each morning or how you drive your car, routines are behavior blueprints that help us pu... 
- Digital FootprintsPROJECT- Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t... 
- Audio Emotion RecognitionPROJECT- We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per... 
- Virtual Rehabilitation Assistants (VRAs)PROJECT- VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ... 
- Virtual Coach for Stroke Rehabilitation TherapyPROJECT- This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli... 
- Seating CoachPROJECT- The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten... 
- Health KioskPROJECT- Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols... 
- Connection MachinesPROJECT- Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c... 
- AdaptErrExPROJECT- The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th... 
- Virtual PossessionsPROJECT- The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The... 
- Transformative Live-Action Role-PlayingPROJECT- Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici... 
- Technology-Enabled Role-Playing in DesignPROJECT- College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often... 
