Archived Proiects
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Project on Family, Control, and the Smart Home
Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activities. These families often feel "controlled" by ...
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Informedia Digital Video Library
Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work regarding video processing, navigation, visualiz ...
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Quality of Life Technology (QoLT)
The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a large and growing segment of the population - p ...
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Lente Design Workshop
This project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep This project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep small children from waking their parents in t ...
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inTouch: Awareness and Messaging for Mobile Groups
inTouch is a mobile messaging platform that provides group-based communities (such as families, research work groups, carpools, etc) a better way to coord inTouch is a mobile messaging platform that provides group-based communities (such as families, research work groups, carpools, etc) a better way to coordinate tasks, maintain a sense of shared awaren ...
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StepGreen
StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineerin StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineering, and computer science. Our ultimate goal is ...
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Automatically Adapting Interfaces to User Needs
We are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accom We are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accommodate them. We are focusing our efforts on un ...
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Marmite: End User Programming for the Web
The goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-users extract c The goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-users extract content from web pages, process it in a data-fl ...
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Techniques for Interactive Audience Participation
Systems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction t Systems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction techniques that allow the members of a large au ...
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Creating Peripheral Displays
People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been described as calm technology or peripheral or ...
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Five Features for Human-Robot Interaction
This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with socia This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with social robots. We are testing these design primitiv ...
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IMPACT: Improving and Motivating Physical Activity Through ContexT
A large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that u A large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that users have difficulty finding opportunities for ...
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User-Controllable Privacy and Security for Pervasive Computing
Currently, it is hard to manage privacy and security in mobile and pervasive computing environments, both for system administrators and end-users. We are Currently, it is hard to manage privacy and security in mobile and pervasive computing environments, both for system administrators and end-users. We are combining new kinds of user interfaces, visual ...
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Automatic Sign Detection, Recognition, and Translation
Signs are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic Signs are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic sign translation, in conjunction with spoken ...
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Improving Driving Routes Through Learning Driver Preferences
Most route recommendation systems ignore the context of the driver (e.g. time of day) and the preferences of the driver (e.g. like to avoid highways). Not Most route recommendation systems ignore the context of the driver (e.g. time of day) and the preferences of the driver (e.g. like to avoid highways). Not surprisingly, if a system can take this infor ...
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Social Ties in the Internet Age
Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true in the Internet age? This research examines ho ...
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CareMedia
CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current focus is using video and audio capture to trac ...
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Coordinating Attention and Communication
A call during dinner? While one party may value the conversation, the receiver thinks it is an interruption. This project examines the conditions under wh A call during dinner? While one party may value the conversation, the receiver thinks it is an interruption. This project examines the conditions under which communication is valuable or disruptive an ...
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ADEPT
This project brings together an interdisciplinary team with expertise in computer supported collaborative learning, language and information technologies, This project brings together an interdisciplinary team with expertise in computer supported collaborative learning, language and information technologies, engineering education, and a variety of speci ...
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Gestures Project
In face-to-face settings, people use pointing and other gestures to communicate quickly and efficiently with their conversational partners. The aims of th In face-to-face settings, people use pointing and other gestures to communicate quickly and efficiently with their conversational partners. The aims of this project are, first, to understand how peopl ...
