The purpose of this project is to develop an automated tutorial intervention that is intended to improve learning in a pre-algebra curriculum. In particular, the goal of this intervention is to help children learn new complex math skills by attending to prerequisite math ...
Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the best commercial 3D modeling and painting tools in conjunction with the Alice research project to push the boundaries ...
CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current focus is using video and audio capture to track disruptive vocalization in Alzheimer’s patients in a dementia ...
This research investigates the way that teams and communities collaborate online, with two aims: to develop new technologies to enhance collaboration and to improve our theoretical understanding of small-group dynamics. For example, one online community under study is ...
Explores advanced language-based interfaces, both speech-only and multi-modal. Our research includes dialog management, natural language generation and synthesis. We are interested in the integration of different levels of processing and in the detection and robust ...
Designers creatively investigate many possible solution by engaging in reflective conversations with materials. For example, industrial designers sketch with pen on paper to explore possible product forms, and they play with plywood in the shop to understand the ...
A call during dinner? While one party may value the conversation, the receiver thinks it is an interruption. This project examines the conditions under which communication is valuable or disruptive and the social, economic and technological interventions that can ease ...
Open-source software runs the Internet and challenges commercial software in many areas. Despite this success, it is not clear how the open-source paradigm solves problems of coordinating technical work over distance. This research is examining the processes of ...
People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been described as calm technology or peripheral or ambient displays, move information from the periphery to the center of ...
The great bulk of currently available "online courses" are no more than inconvenient textbooks. Our project is an ongoing effort to make online courseware that takes advantage of what the computer does well - interactive simulations, virtual laboratories, and allowing ...