CMU logo
Search
Expand Menu
Close Menu

Faculty

  • The SenseChair

    PROJECT

    The SenseChair provides comfort and support for elders who spend long periods of time seated in the same chair, restoring independence and dignity to the ...

  • Sonic Flashlight

    PROJECT

    Our objective is to permit in situ visualization of ultrasound images so that direct hand-eye coordination can be employed during invasive procedures. A m...

  • Supporting Trust Decisions

    PROJECT

    People are increasingly being asked to make trust decisions online: should I open this email? Should I click on this link? Should I enter in my informatio...

  • The Hug

    PROJECT

    The Hug, a soft, huggable robot that uses sensing technology and wireless telephony, was designed to provide social and emotional support for elders who l...

  • The Product Ecology Theory

    PROJECT

    The product ecology is a way to understand and design for different social relationships and experiences that people develop with intelligent products....

  • Usability and Software Architecture

    PROJECT

    The usability analyses or user test data are in; the development team is poised to respond. When the usability problems are presented, someone around the ...

  • User-Constructed Workflows

    PROJECT

    This project develops mixed-initiative interfaces designed to allow administrators to construct their own workflows and train agents to perform mundane da...

  • Pebbles

    PROJECT

    The Pebbles project is exploring how Personal Digital Assistants (PDAs), such as the Palm Handheld or a device running the Microsoft Windows CE or Pocket ...

  • Scalable Cognitive Modeling Through Compositional Reuse

    PROJECT

    Cognitive modeling can scale affordably, and be routinely and efficiently applied to large complex tasks, only if it becomes an exercise of composing new ...

  • Informedia Digital Video Library

    PROJECT

    Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re...

  • End-User Programming of Context-Aware Systems

    PROJECT

    Context-aware systems adapt to users’ context of use. We are investigating novel interaction techniques to support end-users in building their own context...

  • Building Virtual Worlds

    PROJECT

    Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the...