Faculty
Wearable Computers
PROJECTWearable Computers seek to merge the user’s information space with their work space. Wearable research at Carnegie Mellon proceeds on several fronts. The ...
CareMedia
PROJECTCareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current ...
Automatic Sign Detection, Recognition, and Translation
PROJECTSigns are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic...
Creating Peripheral Displays
PROJECTPeople who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been ...
Lente Design Workshop
PROJECTThis project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep...
Social Ties in the Internet Age
PROJECTProject description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true ...
Assistment Project
PROJECTThe ASSISTMENTs project provides students with individualized instructional ASSISTance while performing assessMENT. The research goal is to investigate wh...
Automatically Adapting Interfaces to User Needs
PROJECTWe are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accom...
Five Features for Human-Robot Interaction
PROJECTThis project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with socia...
IMPACT: Improving and Motivating Physical Activity Through ContexT
PROJECTA large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that u...
User-Controllable Privacy and Security for Pervasive Computing
PROJECTCurrently, it is hard to manage privacy and security in mobile and pervasive computing environments, both for system administrators and end-users. We are ...
Techniques for Interactive Audience Participation
PROJECTSystems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction t...