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  • Automating the Workplace via Mixed-initiative Computing

    PROJECT

    This project investigates how the power of machine learning technology can be put in the hands of end-users, allowing them to selectively automate the mun...

  • Expanding the 3D Interaction Lexicon

    PROJECT

    Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ...

  • MOVE: Maps Optimized for Vehicular Environments

    PROJECT

    MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar rout...

  • Intelligiblity of Context-Aware Applications

    PROJECT

    Applications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, exp...

  • Leveraging Human Knowledge to Improve Learning

    PROJECT

    We are interested in understanding what a machine learning system could ask a user to improve its performance and when it is appropriate to ask the user. ...

  • Manipulation in a Virtual Haptic Environment Based on Magnetic Levitation

    PROJECT

    Magnetic levitation is a substantially new approach which promises a qualitative leap in improvement of haptic (sense of touch) computer interactions. A u...

  • Memory Support for People With Episodic Memory Impairment

    PROJECT

    People with episodic memory impairment (EMI) lack an awareness of the actions, events and experiences of their everyday lives. This often results in confu...

  • Project on Family, Control, and the Smart Home

    PROJECT

    Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti...

  • Quality of Life Technology (QoLT)

    PROJECT

    The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l...

  • Wearable Computers

    PROJECT

    Wearable Computers seek to merge the user’s information space with their work space. Wearable research at Carnegie Mellon proceeds on several fronts. The ...

  • CareMedia

    PROJECT

    CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current ...

  • Automatic Sign Detection, Recognition, and Translation

    PROJECT

    Signs are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic...