Faculty
Automating the Workplace via Mixed-initiative Computing
PROJECTThis project investigates how the power of machine learning technology can be put in the hands of end-users, allowing them to selectively automate the mun...
Expanding the 3D Interaction Lexicon
PROJECTMuch of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ...
MOVE: Maps Optimized for Vehicular Environments
PROJECTMOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar rout...
Intelligiblity of Context-Aware Applications
PROJECTApplications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, exp...
Leveraging Human Knowledge to Improve Learning
PROJECTWe are interested in understanding what a machine learning system could ask a user to improve its performance and when it is appropriate to ask the user. ...
Manipulation in a Virtual Haptic Environment Based on Magnetic Levitation
PROJECTMagnetic levitation is a substantially new approach which promises a qualitative leap in improvement of haptic (sense of touch) computer interactions. A u...
Memory Support for People With Episodic Memory Impairment
PROJECTPeople with episodic memory impairment (EMI) lack an awareness of the actions, events and experiences of their everyday lives. This often results in confu...
Project on Family, Control, and the Smart Home
PROJECTDual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti...
Quality of Life Technology (QoLT)
PROJECTThe Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l...
Wearable Computers
PROJECTWearable Computers seek to merge the user’s information space with their work space. Wearable research at Carnegie Mellon proceeds on several fronts. The ...
CareMedia
PROJECTCareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current ...
Automatic Sign Detection, Recognition, and Translation
PROJECTSigns are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic...