Many experts from the learning sciences and educational technologies communities gathered at the University College London (UCL) Institute of Education in London last week for not one but three conferences during the London Festival of Learning.
Selected from more than one thousand proposals, four faculty members from the Human-Computer Interaction Institute have received 2017 Google Faculty Research Awards. Google hopes these collaborative relationships with world-class computer science faculty researchers will impact how future generations use technology, benefiting both the researchers and Google.
While much of education research is focused on student performance, this research turns the focus to the development of the teacher.Design Research Education Learning Sciences and Technologies Faculty
Does a touchscreen display distract visitors from the cultural museum artifacts it supports?
A team of learning scientists and computer scientists collaborated with museum curators to analyze the role of digital display technology in visitor learning in a collections-based exhibit.
Using mixed-reality to reimagine the classroom from both sides -- an Intelligent Science Station for students and smart glasses for teachers -- earned Gold Awards for an HCII PhD student and Postdoc in the 2017-18 Reimagine Education competition.
A new, five-year, $2.5 million research grant from the James S. McDonnell Foundation has been awarded to a team led by Carnegie Mellon University assistant professor Amy Ogan to study teacher learning in high-need settings.
RoboTutor, educational technology developed at Carnegie Mellon University that teaches children basic math and reading skills, has been named a semifinalist in the $15 million Global Learning XPRIZE competition.
The first known use of the word, computer, was actually in reference to a job title, not a piece of technology. In spite of the past trend for men to more frequently take on the job of computer scientist, the first recognized computer programmer was a woman named Ada Lovelace. These are two facts out of hundreds shared in the new PBS Digital Studios Crash Course series on computer science, with weekly episodes posted to YouTube.
Erroneous examples, step-by-step examples of incorrect problem solving, is a pedagogical approach used in only a few fields, such as medical education. Bruce McLaren, an associate research professor in the Human-Computer Interaction Institute, recently received a grant of just under $1 million from the National Science Foundation (NSF) to research why learning from erroneous examples is successful and how it might be integrated into instruction more generally.