
ClassInSight
While much of education research is focused on student performance, this research turns the focus to the development of the teacher....

BloomBoard Collaborate
Metals Prime, a team of five masters students from Carnegie Mellon University partnered with BloomBoard to envision a product to support educa...
Danny Koh,
Transformative Live-Action Role-Playing
Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for...
Technology-Enabled Role-Playing in Design
College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-p...
Amy Shannon Cook,
Scaffolding Science Achievement in a Culturally Diverse Classroom
In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-Ame...
Playtesting: Education and Practice
Playtesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong pla...
Personal Informatics for Intercultural Competence
Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural compet...
Lowering Barriers to Access and Enhancing Play in MOOCs
If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest propor...
IDEA: Evidence-Based Online Learning Courseware Engineering
This research aims to improve student learning effectiveness, efficiency, and enjoyment in online courses (aka MOOCs) by using online learning...
ETAC: Educational Technology Across Cultures
Educational technology has the potential to transform teaching and learning across the world. However, the design of globalized technologies f...
Amy Ogan
Education

Decimal Point
When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have n...