Impact: Improving the livestream experience for audiences worldwide

Watching the livestream of a game on a service like Twitch can be entertaining and even educational, but viewers are limited in the ways they can actually participate.

We recognized that designing a better experience for livestream audiences has a variety of benefits, including: enabling blind and low-vision stream viewers to participate; helping the streamers to improve their audience engagement; supporting researchers who need better data on game streaming; helping game developers to create better streaming-centric designs; and supporting the teachers and learners who engage with educational game streams.

We created a toolkit to add new interactive capabilities to livestreamed games, and collaborated with the community to identify novel design opportunities using our technology.

This work led to... 

  • Developing and teaching “Game Design for Crowd and Cloud,” a new university course on game streaming. Students created prototypes to help streamers, viewers, and moderators interact more richly.
  • An uptake in use of our audience participation design principles by game designers, streamers, and audiences on Twitch and other platforms.
  • “Streamsourcing,” a new term coined by us to explain our strategy for crowdsourced data collection. We’re using our technology to help streamers and their audiences “donate” data to citizen science projects and other good causes.
  • Increased consulting opportunities with professional game streamers and national brands on how to increase engagement with educational game streams. With millions of Americans watching livestream gaming content each day, our work can contribute to improved streaming experiences.

Supported by:  Amazon seed funding (2016-2018), NSF CAREER award (2020-2025)

Timing:  2016-present

Related work: 

Researchers:  Jessica Hammer, Noor Hammad, Erik Harpstead, Nik Martelaro, and many other team members

HCII Impact Area: Games & Play, Tools & Programming

 

 

 

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