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AR / VR / XR

Augmented Reality (AR) / Virtual Reality (VR) / Extended Reality (XR)


Extended Reality (XR) technologies represent a paradigm shift in computing, enabling users to interact with the digital world seamlessly and effortlessly. HCII's research is at the forefront of this interdisciplinary area, and leading to advances in understanding and modeling human behavior when interacting with XR, creating novel multi modal interactive devices and sensors, adaptive XR systems, and leveraging the technology for applications such as productivity, healthcare, manufacturing, or entertainment. 


We work closely with campus-wide initiatives such as the CMU Extended Reality Technology Center (XRTC), the Entertainment Technology Center (ETC), and the Center for Transformational Play (CTP).

 

Students who want to learn more about this HCI research area might be interested in the following CMU courses and opportunities:


 

  • Yuyu stands behind podium while the large display screen features a slide about the team's finger orthotics

    HCII at UIST 2025

    NEWS

    What’s next in the future of user interfaces? Look no further for some possibilities. Faculty and students from the Human-Computer Interac...

  • CHI 2025 logo of a small illustration of a seaside city, complete with a small ferris wheel

    CMU at CHI 2025

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    Our halls are abuzz with talk of “CHI” (pronounced “kai”), the nickname for the upcoming conference on computer human interaction (CHI). ...

  • collage of several classroom images for the XR course

    Up Next in Special Topics

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    Our Special Topics courses provide the opportunity to explore the future of HCI, guided by the experts who are shaping the field. These dy...

  • An scene from a virtual reality environment shows a room of animated people in a simulated party environment.

    VR/AR Could Help People Manage Everyday Stressors

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    Everyday situations can sometimes feel like big stressors, whether it's delivering an important work presentation, attending a party full ...

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    Using Virtual Reality to Connect Players With Ocean Ecosystems

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    Fewer people have been to the deepest parts of the ocean than have walked on the surface of the moon. Researchers at Carnegie Mellon Unive...

  • 3 pane illustration

    Auptimize

    PROJECT

    Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual ele...

  • A man sits in a wheelchair with his arms out to the side. Insets zoom in on sensors on both wrists, his hat and the back of his chair.

    Virtually Accessible

    NEWS

    When Atieh Taheri first donned a virtual reality headset and started walking around a virtual world, her experience didn't match what she ...

  • A man with dark hair wears a virtual reality headset and touches his palm, which is superimposed with icons for popular smartphone apps.

    Future AR/VR Controllers Could Be the Palm of Your Hand

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    The new generation of augmented and virtual reality controllers may not just fit in the palm of your hand. They could be the palm of your ...

  • close up of scene reconstruction, data annotation and data summary elements

    MineXR

    PROJECT

    Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requir...

  • CHI 2024 logo with the theme Surfing the World May 11-16, 2024

    CMU at CHI 2024

    NEWS

    Researchers from the Human-Computer Interaction Institute (HCII) and several other Carnegie Mellon University schools and disciplines cont...

  • Vivian facilitating a demo at UIST 2023. [This image is from the official ACM UIST photo album]

    HCII at UIST 2023

    NEWS

    The 2023 ACM Symposium on User Interface Software and Technology (UIST) was held in San Francisco, California from October 29 to November ...

  • Virtual, augmented and other extended reality technologies could transform health care, education, entertainment, communication and more. CMU has launched its Extended Reality Technology Center (XRTC) to bring together researchers, industry and consumers to maximize the field's potential.

    Carnegie Mellon University's XRTC Will Drive Research into VR, AR Innovations

    NEWS

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