AR / VR / XR
Augmented Reality (AR) / Virtual Reality (VR) / Extended Reality (XR)
Extended Reality (XR) technologies represent a paradigm shift in computing, enabling users to interact with the digital world seamlessly and effortlessly. HCII's research is at the forefront of this interdisciplinary area, and leading to advances in understanding and modeling human behavior when interacting with XR, creating novel multi modal interactive devices and sensors, adaptive XR systems, and leveraging the technology for applications such as productivity, healthcare, manufacturing, or entertainment.
We work closely with campus-wide initiatives such as the CMU Extended Reality Technology Center (XRTC), the Entertainment Technology Center (ETC), and the Center for Transformational Play (CTP).
Students who want to learn more about this HCI research area might be interested in the following CMU courses and opportunities:
- 05-499/05-899: Special Topics: Interactive Extended Reality
- 18-453: Introduction to XR Systems (from ECE)
- Immersive Technologies in Arts & Culture minor and related IDEATE courses
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HCII at UIST 2025
NEWSWhat’s next in the future of user interfaces? Look no further for some possibilities. Faculty and students from the Human-Computer Interac...
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CMU at CHI 2025
NEWSOur halls are abuzz with talk of “CHI” (pronounced “kai”), the nickname for the upcoming conference on computer human interaction (CHI). ...
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Up Next in Special Topics
NEWSOur Special Topics courses provide the opportunity to explore the future of HCI, guided by the experts who are shaping the field. These dy...
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VR/AR Could Help People Manage Everyday Stressors
NEWSEveryday situations can sometimes feel like big stressors, whether it's delivering an important work presentation, attending a party full ...
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Using Virtual Reality to Connect Players With Ocean Ecosystems
NEWSFewer people have been to the deepest parts of the ocean than have walked on the surface of the moon. Researchers at Carnegie Mellon Unive...
Auptimize
PROJECTSpatial audio in Extended Reality (XR) provides users with better awareness of where virtual ele...
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Virtually Accessible
NEWSWhen Atieh Taheri first donned a virtual reality headset and started walking around a virtual world, her experience didn't match what she ...
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Future AR/VR Controllers Could Be the Palm of Your Hand
NEWSThe new generation of augmented and virtual reality controllers may not just fit in the palm of your hand. They could be the palm of your ...
MineXR
PROJECTExtended Reality (XR) interfaces offer engaging user experiences, but their effective design requir...
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CMU at CHI 2024
NEWSResearchers from the Human-Computer Interaction Institute (HCII) and several other Carnegie Mellon University schools and disciplines cont...
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HCII at UIST 2023
NEWSThe 2023 ACM Symposium on User Interface Software and Technology (UIST) was held in San Francisco, California from October 29 to November ...
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Carnegie Mellon University's XRTC Will Drive Research into VR, AR Innovations
NEWSVirtual, augmented and other extended reality technologies present the possibility to transform health care, education, entertainment, com...
