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  • side by side images of a person holding gauze on their forehead and an interface with both question answering and proactive interventions

    PrISM: Procedural Interaction from Sensing Module

    PROJECT

    There are numerous complex tasks in everyday life, from cooking to medical self-care, that involve a series of atomic steps. Properly executing these step...

  • MinexR

    MineXR

    PROJECT

    Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requires a nuanced understanding of user behavior and prefere...

  • Scenario of a user working with the RealityReplay system with side by side views of the environment with and without RealityReplay

    RealityReplay

    PROJECT

    Humans easily miss events in their surroundings due to limited short-term memory and field of view. This happens, for example, while watching an instructo...

  • A grid of six images showing different VR environments (street, museum, supermarket) and different types of navigation instructions (arrows on ground, avatar, call outs).

    User Preference for Navigation Instructions in Mixed Reality

    PROJECT

    Current solutions for providing navigation instructions to users who are walking are mostly limited to 2D maps on smartphones and voice-based instructions...

  • Screenshots of two examples of Diminished Reality. One shows two side-by-side images of a desk with a computer, mouse, keyboard and decorative object on one side, and the same desk with all objects but the decorative object faded out. The other image shows a shelf with books on one side, and a shelf with all but one book faded out.

    Towards Understanding Diminished Reality

    PROJECT

    Diminished reality (DR) refers to the concept of removing content from a user's visual environment. While its implementation is becoming feasible, it is s...

  • UML-style workflow diagram of system. A Mixed Reality layout is generated by users, and an automatic system the adapts its positioning.

    SemanticAdapt

    PROJECT

    We present an optimization-based approach that automatically adapts Mixed Reality (MR) interfaces to different physical environments. Current MR layouts, ...

  • Sensor Data Mining and Wearable UI/UX

    PROJECT

    Our research in sensors and machine learning techniques seeks to improve HCI experience by developing objective and near real-time methods for recognizing...

  • Pediluma

    PROJECT

    Pediluma is a shoe accessory designed to encourage opportunistic physical activity. It features a light that brightens the more the wearer walks and slowl...