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Faculty Projects

  • teacher's view of 3 wide rows students and desks from the front of the classroom with the Class In Sight technology overlay

    ClassInSight

    While much of education research is focused on student performance, this research turns the focus to the development of the teacher....

  • Demonstration of VizLens app

    VizLens

    VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World The world is full of physical interfaces that are inaccessible to blind ...

  • Knowledge Accelerator illustration

    The Knowledge Accelerator

    Researchers from the Human-Computer Interaction Institute are working on a system they call Knowledge Accelerator. A system that uses a machine-learning p...

  • Visualization tool for analyzing routine behavior data

    Modeling and Understanding Human Routine Behavior

    Everyone has some kind of routine. Whether it's how you get ready each morning or how you drive your car, routines are behavior blueprints that help us pu...

  • Heart implant clinic diagram.

    Decision Support System for VAD

    This project is developing a decisions support tool that mines medical histories and makes a recommendation on when a person suffering from stage 3 or 4 h...

  • Decimal Point Game

    Decimal Point

    When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...

  • Digital Footprints

    Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t...

  • Audio Emotion Recognition

    We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per...

  • Virtual Rehabilitation Assistants (VRAs)

    VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ...

  • Virtual Coach for Stroke Rehabilitation Therapy

    This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli...

  • Seating Coach

    The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten...

  • Health Kiosk

    Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols...

  • Connection Machines

    Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...

  • AdaptErrEx

    The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...

  • Virtual Possessions

    The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The...

  • Transformative Live-Action Role-Playing

    Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici...

  • Technology-Enabled Role-Playing in Design

    College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often...

  • Supporting Opportunistic Groups

    This project is focused on tools, techniques and applications that support the opportunistic grouping of devices and/or users. This includes support for c...

  • Supporting Newcomer Socialization in Online Production Communities

    Online production communities are becoming increasingly important, because they are creating the software that drives the Internet, generating valuable sc...

  • Social Ideation Systems

    This project investigates how social computing systems can optimize real-time creative collaboration, whether in teams or with crowds. We are actively dev...