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Learning Sciences and Educational Technologies

Understanding and improving how people learn using technology is at the core of human-computer interaction, learning sciences and educational technologies.

 

This interdisciplinary area builds on insights from cognitive science, psychology, education, computer science, and design to create effective educational tools and accessible learning environments. As technologies change, the learning sciences do as well. Today, educational technologies also include mixed-reality learning environments, educational games, intelligent tutoring systems, online courses, artificial intelligence (AI), learning analytics, and more.

 

Digital learning experiences can be adaptive, accommodating and responding to individual students' needs, which can lead to better engagement and improved learning outcomes. As HCII researchers continue their work, the LearnLab offers resources and support to the broader learning community, including a week-long Summer School for other educators.

 

Students who want to learn more about this HCI research area might be interested in the following courses:  

  • 3 adults and a child sit at the NoRILLA table and build towers with blocks

    Team Receives $2.3M from NSF for Intelligent Science Stations

    NEWS

    A team of Human-Computer Interaction Institute researchers composed of Systems Scientist Nesra Yannier (PI) and Professors Ken Koedinger (Co-PI) and Scott Hudson (Co-PI), has received a $2...

  • teacher's view of 3 wide rows students and desks from the front of the classroom with the Class In Sight technology overlay

    ClassInSight

    PROJECT

    While much of education research is focused on student performance, this research turns the focus to the development of the teacher....

  • Decimal Point Game

    Decimal Point: Can Having Fun Increase Learning?

    NEWS

    When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to turn instruction into more engagin...

  • Connection Machines

    PROJECT

    Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...

  • AdaptErrEx

    PROJECT

    The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...

  • Scaffolding Science Achievement in a Culturally Diverse Classroom

    PROJECT

    In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers ...

  • Personal Informatics for Intercultural Competence

    PROJECT

    Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural competence while d...

  • Lowering Barriers to Access and Enhancing Play in MOOCs

    PROJECT

    If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest proportion of MOOC...

  • LASAD

    PROJECT

    The LASAD project is focused on helping students learn to argue, debate and think critically by working collaboratively on a webpage that allows creation ...

  • IDEA: Evidence-Based Online Learning Courseware Engineering

    PROJECT

    This research aims to improve student learning effectiveness, efficiency, and enjoyment in online courses (aka MOOCs) by using online learning data to pro...

  • Decimal Point Game

    Decimal Point

    PROJECT

    When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...

  • Bazaar

    PROJECT

    Based on our experiences with designing and engineering multi-party conversational environments such as collaborative learning systems that involve integr...