Faculty Projects
- Project
Social Cybersecurity
Our research into the human factors of cybersecurity focuses on people as social actors whose security behaviors are influenced by their relationships, co...
-
Understanding Mental Health with Mobile Sensing
Understanding how our family and friends affect our mental health People are social beings in nature and our friends and family play a crucial part in ou...
-
Increasing Design Innovation
Design innovation often follows technical advances. For example, when Philips invented the cassette recorder in 1962, designers innovated this technology ...
-
IoT Coffee Table
Communicates what the environment is sensing Today people increasingly find themselves in spaces that invisibly sense them. The increasing use of cameras...
-
SpokeSense
A Wearable Fitness Tracker for Wheelchair Athletes Information provided by traditional fitness trackers is not always relevant to athletes of all abiliti...
-
Thermorph: Flat, 3D Printed Materials that Self-Fold When Heated
Researchers at Carnegie Mellon University have used an inexpensive 3-D printer to produce flat plastic items that, when heated, fold themselves into prede...
-
LumiWatch
While smartwatches are convenient, there is a limit to their functionality due to their small interfaces. Enter LumiWatch. ...
-
Wall++
Researchers at Carnegie Mellon University's Human-Computer Interaction Institute and Disney Research found that they could make walls "smart" at relativel...
-
ClassInSight
While much of education research is focused on student performance, this research turns the focus to the development of the teacher....
-
VizLens
VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World The world is full of physical interfaces that are inaccessible to blind ...
-
The Knowledge Accelerator
Researchers from the Human-Computer Interaction Institute are working on a system they call Knowledge Accelerator. A system that uses a machine-learning p...
-
Modeling and Understanding Human Routine Behavior
Everyone has some kind of routine. Whether it's how you get ready each morning or how you drive your car, routines are behavior blueprints that help us pu...
-
Decision Support System for VAD
This project is developing a decisions support tool that mines medical histories and makes a recommendation on when a person suffering from stage 3 or 4 h...
-
Decimal Point
When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...
- Project
Digital Footprints
Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t...
- Project
Audio Emotion Recognition
We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per...
- Project
Virtual Rehabilitation Assistants (VRAs)
VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ...
- Project
Virtual Coach for Stroke Rehabilitation Therapy
This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli...
- Project
Seating Coach
The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten...
- Project
Health Kiosk
Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols...