CMU logo
Search
Expand Menu
Close Menu

Faculty Projects

  • Project

    Social Cybersecurity

    Our research into the human factors of cybersecurity focuses on people as social actors whose security behaviors are influenced by their relationships, co...

  • sensing relationships icon: a continuous loop between a person and their friends with a mobile phone in the middle
    Project

    Understanding Mental Health with Mobile Sensing

    Understanding how our family and friends affect our mental health People are social beings in nature and our friends and family play a crucial part in ou...

  • scatterplot graph of the landscape of HCI literature using machine learning
    Project

    Increasing Design Innovation

    Design innovation often follows technical advances. For example, when Philips invented the cassette recorder in 1962, designers innovated this technology ...

  • closeup of IoT coffee table
    Project

    IoT Coffee Table

    Communicates what the environment is sensing Today people increasingly find themselves in spaces that invisibly sense them. The increasing use of cameras...

  • 2 side by side photos of an HCII PostDoc and PhD student with the SpokeSense prototype at the NWBA basketball tournament
    Project

    SpokeSense

    A Wearable Fitness Tracker for Wheelchair Athletes Information provided by traditional fitness trackers is not always relevant to athletes of all abiliti...

  • this flat, white 3D printed item self-folded into the shape of a rose when exposed to heat
    Project

    Thermorph: Flat, 3D Printed Materials that Self-Fold When Heated

    Researchers at Carnegie Mellon University have used an inexpensive 3-D printer to produce flat plastic items that, when heated, fold themselves into prede...

  • smartwatch on right wrist projecting the interface onto the wearer's forearm
    Project

    LumiWatch

    While smartwatches are convenient, there is a limit to their functionality due to their small interfaces. Enter LumiWatch. ...

  • a person touches a wall in 2 places which is recognized by the wall's sensors and displayed on a nearby laptop screen
    Project

    Wall++

    Researchers at Carnegie Mellon University's Human-Computer Interaction Institute and Disney Research found that they could make walls "smart" at relativel...

  • teacher's view of 3 wide rows students and desks from the front of the classroom with the Class In Sight technology overlay
    Project

    ClassInSight

    While much of education research is focused on student performance, this research turns the focus to the development of the teacher....

  • Demonstration of VizLens app
    Project

    VizLens

    VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World The world is full of physical interfaces that are inaccessible to blind ...

  • Knowledge Accelerator illustration
    Project

    The Knowledge Accelerator

    Researchers from the Human-Computer Interaction Institute are working on a system they call Knowledge Accelerator. A system that uses a machine-learning p...

  • Visualization tool for analyzing routine behavior data
    Project

    Modeling and Understanding Human Routine Behavior

    Everyone has some kind of routine. Whether it's how you get ready each morning or how you drive your car, routines are behavior blueprints that help us pu...

  • Heart implant clinic diagram.
    Project

    Decision Support System for VAD

    This project is developing a decisions support tool that mines medical histories and makes a recommendation on when a person suffering from stage 3 or 4 h...

  • Decimal Point Game
    Project

    Decimal Point

    When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...

  • Project

    Digital Footprints

    Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t...

  • Project

    Audio Emotion Recognition

    We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per...

  • Project

    Virtual Rehabilitation Assistants (VRAs)

    VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and ...

  • Project

    Virtual Coach for Stroke Rehabilitation Therapy

    This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli...

  • Project

    Seating Coach

    The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten...

  • Project

    Health Kiosk

    Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols...