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Faculty Projects

  • Project

    Digital Footprints

    Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more t Personal information management and privacy is a major and increasing challenge. New internet architectures will make people and their interactions more transparent to others than ever, and increase o ...

  • Project

    Audio Emotion Recognition

    We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term per We have built an emotion recognition system based on prosodic features (i.e. intensity, pitch, formant frequencies of sounds) combined with short-term perceptual features for classifying the following ...

  • Project

    Virtual Rehabilitation Assistants (VRAs)

    VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and VRAs are applications of wearable devices which track patient home exercises in order to quantify exercise metrics regarding compliance, performance, and symptom levels. VRAs are designed to provide P ...

  • Project

    Virtual Coach for Stroke Rehabilitation Therapy

    This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for cli This Virtual Coach evaluates and offers corrections and feedback for rehabilitation of stroke survivors. The Virtual Coach is composed of a tablet for clinician programming, a Kinect for monitoring mo ...

  • Project

    Seating Coach

    The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing poten The goal of Seating Coach (SC) is to facilitate power wheelchair users to utilize auxiliary seating functions for health management while preventing potential hazard due to inappropriate usage. The SC ...

  • Project

    Health Kiosk

    Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bols Our contention is that multi-user health kiosks, designed with input from older adults and situated in convenient community locations, offer a way to bolster their self-management confidence and capab ...

  • Project

    Connection Machines

    Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have collected data on teenagers conducting a peer t ...

  • Project

    AdaptErrEx

    The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. The main goals are to support deeper, more robus ...

  • Project

    Virtual Possessions

    The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. These include items that were formerly material ( ...

  • Project

    Transformative Live-Action Role-Playing

    Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the participants. While many larps are created purely for ...

  • Project

    Technology-Enabled Role-Playing in Design

    College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often creates an unbalanced classroom, where the ma ...

  • Project

    Supporting Opportunistic Groups

    This project is focused on tools, techniques and applications that support the opportunistic grouping of devices and/or users. This includes support for c This project is focused on tools, techniques and applications that support the opportunistic grouping of devices and/or users. This includes support for coordination in real-time with prior knowledge ...

  • Project

    Supporting Newcomer Socialization in Online Production Communities

    Online production communities are becoming increasingly important, because they are creating the software that drives the Internet, generating valuable sc Online production communities are becoming increasingly important, because they are creating the software that drives the Internet, generating valuable scientific data and building history’s largest e ...

  • Project

    Social Ideation Systems

    This project investigates how social computing systems can optimize real-time creative collaboration, whether in teams or with crowds. We are actively dev This project investigates how social computing systems can optimize real-time creative collaboration, whether in teams or with crowds. We are actively developing a web-based social computing system fo ...

  • Project

    Sensor Data Mining and Wearable UI/UX

    Our research in sensors and machine learning techniques seeks to improve HCI experience by developing objective and near real-time methods for recognizing Our research in sensors and machine learning techniques seeks to improve HCI experience by developing objective and near real-time methods for recognizing end-users’ behavioral patterns and in-situ co ...

  • Project

    Seniors and Quality of Life Technology

    We address quality of life issues for seniors who have difficulty interacting with virtual information spaces. We lead projects to improve safe driving th We address quality of life issues for seniors who have difficulty interacting with virtual information spaces. We lead projects to improve safe driving through Human-Vehicle Interaction (HVI) techniqu ...

  • Project

    Scaffolding Science Achievement in a Culturally Diverse Classroom

    In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers by using virtual peer technology to understand ...

  • Project

    PrivacyGrade

    Many people are surprised to learn how much data smartphone apps are collecting about them. PrivacyGrade is a website we are creating that presents the re Many people are surprised to learn how much data smartphone apps are collecting about them. PrivacyGrade is a website we are creating that presents the results of our privacy analysis of several hundr ...

  • Project

    Predicting User Mobility Patterns

    By modeling the temporal and spatial movements of individuals, we can predict how long they will stay in their current location and where they will transi By modeling the temporal and spatial movements of individuals, we can predict how long they will stay in their current location and where they will transition to next. This ability will be useful in a ...

  • Project

    Playtesting: Education and Practice

    Playtesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong playtest skills Playtesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong playtest skills are critical to innovation in game design. Th ...