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Faculty Projects

  • Project

    Connection Machines

    Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...

  • Project

    AdaptErrEx

    The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...

  • Project

    Virtual Possessions

    The Project on Virtual Possessions investigates how people make sense of and construct value with their ever-increasing collections of virtual things. The...

  • Project

    Transformative Live-Action Role-Playing

    Live-action role-playing (larp) combines face-to-face improvisation with game rules to create collaborative, playful narrative experiences for the partici...

  • Project

    Technology-Enabled Role-Playing in Design

    College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often...

  • Project

    Supporting Opportunistic Groups

    This project is focused on tools, techniques and applications that support the opportunistic grouping of devices and/or users. This includes support for c...

  • Project

    Supporting Newcomer Socialization in Online Production Communities

    Online production communities are becoming increasingly important, because they are creating the software that drives the Internet, generating valuable sc...

  • Project

    Social Ideation Systems

    This project investigates how social computing systems can optimize real-time creative collaboration, whether in teams or with crowds. We are actively dev...

  • Project

    Sensor Data Mining and Wearable UI/UX

    Our research in sensors and machine learning techniques seeks to improve HCI experience by developing objective and near real-time methods for recognizing...

  • Project

    Seniors and Quality of Life Technology

    We address quality of life issues for seniors who have difficulty interacting with virtual information spaces. We lead projects to improve safe driving th...

  • Project

    Scaffolding Science Achievement in a Culturally Diverse Classroom

    In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers ...

  • Project

    PrivacyGrade

    Many people are surprised to learn how much data smartphone apps are collecting about them. PrivacyGrade is a website we are creating that presents the re...

  • Project

    Predicting User Mobility Patterns

    By modeling the temporal and spatial movements of individuals, we can predict how long they will stay in their current location and where they will transi...

  • Project

    Playtesting: Education and Practice

    Playtesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong playtest skills...

  • Project

    Phenom

    Our goals with Phenom are to (a) integrate various sources of data about us (e.g. call logs, contact lists, location data), and (b) offer an underlying pr...

  • Project

    Personal Informatics for Intercultural Competence

    Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural competence while d...

  • Project

    Online Feedback for Design

    This project explores novel opportunities for how innovators can obtain and make sense of diverse feedback from potential stakeholders or customers. We ha...

  • Project

    Multisensory Interactions/Sensory Augmentation Systems

    We employ theories related to executive control of our working memory (e.g., cognitive load theory) and differentiation of resource capacity according to ...

  • Project

    Modeling the Impact of System Response Delays on User State

    In the early days of computing, there was a great deal of research into how system response times impacted user experiences. However, the text-based syste...

  • Project

    Lowering Barriers to Access and Enhancing Play in MOOCs

    If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest proportion of MOOC...