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Faculty Projects

  • Scaffolding Science Achievement in a Culturally Diverse Classroom

    In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers ...

  • PrivacyGrade

    Many people are surprised to learn how much data smartphone apps are collecting about them. PrivacyGrade is a website we are creating that presents the re...

  • Predicting User Mobility Patterns

    By modeling the temporal and spatial movements of individuals, we can predict how long they will stay in their current location and where they will transi...

  • Playtesting: Education and Practice

    Playtesting helps game designers evaluate not whether their games are useful and usable, but whether they are playful and playable. Strong playtest skills...

  • Phenom

    Our goals with Phenom are to (a) integrate various sources of data about us (e.g. call logs, contact lists, location data), and (b) offer an underlying pr...

  • Personal Informatics for Intercultural Competence

    Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural competence while d...

  • Online Feedback for Design

    This project explores novel opportunities for how innovators can obtain and make sense of diverse feedback from potential stakeholders or customers. We ha...

  • Multisensory Interactions/Sensory Augmentation Systems

    We employ theories related to executive control of our working memory (e.g., cognitive load theory) and differentiation of resource capacity according to ...

  • Modeling the Impact of System Response Delays on User State

    In the early days of computing, there was a great deal of research into how system response times impacted user experiences. However, the text-based syste...

  • Lowering Barriers to Access and Enhancing Play in MOOCs

    If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest proportion of MOOC...

  • LASAD

    The LASAD project is focused on helping students learn to argue, debate and think critically by working collaboratively on a webpage that allows creation ...

  • Interpreting Behavior With Crowds

    Social science research often relies on coding of video or other data for subjective events. This can be very time consuming and labor intensive for a sin...

  • Internet Support Groups

    People facing serious health threats increasingly use the Internet to obtain information and support. Internet support groups (ISGs), online communities w...

  • In Situ Imaging

    Our objective is to permit in situ visualization of medical images so that direct hand-eye coordination can be employed during invasive procedures. A meth...

  • Human-Centered Cyber-Physical Systems in Cars

    Intelligent information systems and advanced driver assistance systems help drivers maintain a high level of situational awareness during vehicle operatio...

  • Games for Pain

    Can we use games to reduce opioid use and abuse after a work-related injury? This exploratory project looks at how games can intervene in pain-management ...

  • Game Mechanics for Joint Focus

    A rich element of cooperative games are mechanics that communicate. Unlike automated awareness cues and synchronous verbal communication, cooperative comm...

  • ETAC: Educational Technology Across Cultures

    Educational technology has the potential to transform teaching and learning across the world. However, the design of globalized technologies frequently do...

  • EcoDigs

    The EcoDigs project is exploring multi-stakeholder interactions around tenant/landlord decision making. Our research will explore the use of crowdsourcing...

  • Detecting Depression

    This project addresses depression, a mood disorder that impacts millions of American's each year and is one of the leading causes of disability. Depressio...