Faculty Projects
- Project
Pediluma
Pediluma is a shoe accessory designed to encourage opportunistic physical activity. It features a light that brightens the more the wearer walks and slowl...
-
MineXR
Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requires a nuanced understanding of user behavior and prefere...
-
Accelerated Software Testing
The United States spends more than $48 billion/year on software testing, and many powerful testing tools have significant usability barriers that limit th...
-
Enhance Project
In the Enhance Project, learning scientists collaborate with education agencies to improve how states assess their students. Drawing upon the fields of le...
-
Learning Analytics and Data Sharing
LearnSphere is a community data infrastructure to support learning improvement online. It integrates educational data and analysis repositories to offer ...
-
Mixed-Reality For Science Learning
NoRILLA is a patented mixed-reality educational system bridging physical and virtual worlds to improve STEM learning. Research at Carnegie Mellon Universi...
- Project
Multiplier Effects in Math Education (MEME) Project
The MEME Project’s goal is to produce better educational outcomes by increasing motivation, learning, and self-regulation....
-
Personalized Learning Squared (PLUS)
The PLUS project is improving the learning outcomes for marginalized students by "squaring" the power of both human and computer tutoring. The PLUS Traini...
-
Skeema
Skeema is a new way to manage your tabs that helps to declutter your browser and your mind. ...
-
Studying and designing for human-AI collaborative work in real-world contexts
Across a range of real-world contexts, we are studying how AI is currently being designed and used to augment or transform worker practices. Moving beyond...
-
Empowering and Enhancing Workers Through Building A Community-Centered Gig Economy
The gig economy is characterized by short-term contract work performed by independent workers who are paid in return for the "gigs" they perform. Example ...
-
Advancing Fairness in AI with Human-Algorithm Collaborations
Artificial intelligence (AI) systems are increasingly used to assist humans in making high-stakes decisions, such as online information curation, resume s...
-
Incorporating and Balancing Stakeholder Values in Algorithm Design
This project will create a general method for value-sensitive algorithm design and develop tools and techniques to help incorporate the tacit values of st...
-
Towards Understanding Diminished Reality
Diminished reality (DR) refers to the concept of removing content from a user's visual environment. While its implementation is becoming feasible, it is s...
- Project
Bazaar
Based on our experiences with designing and engineering multi-party conversational environments such as collaborative learning systems that involve integr...
- Project
Adaptive Cyber-Learning With a Sensor Support
This project aims to better support student learning by adapting computer-based tutoring to individual learning phases and real-time capabilities. The sp...
- Project
Chronic Web
The Chronic Web project explores how online resources affect the online and offline experience of managing and coping with chronic illness....
- Project
Designing for the Self
This project investigates the value of product attachment theory, which describes how people develop relationships with and learn to love their possession...
- Project
MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies
Cell phone applications that enable children in the villages and slums in the developing world to acquire language and literacy in immersive, game-like en...
- Project
The Genetics Cognitive Tutor
This collaboration of researchers in the HCII and Biological Sciences is developing a Cognitive Tutor for problem solving in genetics. Genetics problem so...