CMU logo
Search
Expand Menu
Close Menu

Faculty Projects

  • MinexR
    Project

    MineXR

    Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requires a nuanced understanding of user behavior and prefere...

  • illustration of NaNcy the Silky Anteater, the NaNoFuzz mascot
    Project

    Accelerated Software Testing

    The United States spends more than $48 billion/year on software testing, and many powerful testing tools have significant usability barriers that limit th...

  • illustration of 2 gears side by side with the Louisiana Department of Education logo in the center of the gear on the left and CMU logo in the center of the gear on the right
    Project

    Enhance Project

    In the Enhance Project, learning scientists collaborate with education agencies to improve how states assess their students. Drawing upon the fields of le...

  • LearnSphere
    Project

    Learning Analytics and Data Sharing

    LearnSphere is a community data infrastructure to support learning improvement online. It integrates educational data and analysis repositories to offer ...

  • Nesra sits by Norilla earthquake table
    Project

    Mixed-Reality For Science Learning

    NoRILLA is a patented mixed-reality educational system bridging physical and virtual worlds to improve STEM learning. Research at Carnegie Mellon Universi...

  • Project

    Multiplier Effects in Math Education (MEME) Project

    The MEME Project’s goal is to produce better educational outcomes by increasing motivation, learning, and self-regulation....

  • Plus Logo
    Project

    Personalized Learning Squared (PLUS)

    The PLUS project is improving the learning outcomes for marginalized students by "squaring" the power of both human and computer tutoring. The PLUS Traini...

  • Skeema logo, 3 overlapping dots
    Project

    Skeema

    Skeema is a new way to manage your tabs that helps to declutter your browser and your mind. ...

  • color icons representing the design of interactive training interfaces, models, and organizations
    Project

    Studying and designing for human-AI collaborative work in real-world contexts

    Across a range of real-world contexts, we are studying how AI is currently being designed and used to augment or transform worker practices. Moving beyond...

  • 3 people participating in a workshop for gig workers and policymakers
    Project

    Empowering and Enhancing Workers Through Building A Community-Centered Gig Economy

    The gig economy is characterized by short-term contract work performed by independent workers who are paid in return for the "gigs" they perform. Example ...

  • This figure provides a high-level overview of the child maltreatment screening process at Allegheny County, illustrating when an ADS assists call screeners’ and supervisors’ screening decisions.
    Project

    Advancing Fairness in AI with Human-Algorithm Collaborations

    Artificial intelligence (AI) systems are increasingly used to assist humans in making high-stakes decisions, such as online information curation, resume s...

  • 12 cards of various solid colors lay slightly overlapping on a black background
    Project

    Incorporating and Balancing Stakeholder Values in Algorithm Design

    This project will create a general method for value-sensitive algorithm design and develop tools and techniques to help incorporate the tacit values of st...

  • Screenshots of two examples of Diminished Reality. One shows two side-by-side images of a desk with a computer, mouse, keyboard and decorative object on one side, and the same desk with all objects but the decorative object faded out. The other image shows a shelf with books on one side, and a shelf with all but one book faded out.
    Project

    Towards Understanding Diminished Reality

    Diminished reality (DR) refers to the concept of removing content from a user's visual environment. While its implementation is becoming feasible, it is s...

  • Project

    Bazaar

    Based on our experiences with designing and engineering multi-party conversational environments such as collaborative learning systems that involve integr...

  • Project

    Adaptive Cyber-Learning With a Sensor Support

    This project aims to better support student learning by adapting computer-based tutoring to individual learning phases and real-time capabilities. The sp...

  • Project

    Chronic Web

    The Chronic Web project explores how online resources affect the online and offline experience of managing and coping with chronic illness....

  • Project

    Designing for the Self

    This project investigates the value of product attachment theory, which describes how people develop relationships with and learn to love their possession...

  • Project

    MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies

    Cell phone applications that enable children in the villages and slums in the developing world to acquire language and literacy in immersive, game-like en...

  • Project

    The Genetics Cognitive Tutor

    This collaboration of researchers in the HCII and Biological Sciences is developing a Cognitive Tutor for problem solving in genetics. Genetics problem so...

  • Project

    VMT

    In collaboration with Gerry Stahl and the Math Forum at Drexel University, this project seeks to develop a technological augmentation to available human s...