Faculty Projects
- Project
Project on Family, Control, and the Smart Home
Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activities. These families often feel "controlled" by ...
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Quality of Life Technology (QoLT)
The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a large and growing segment of the population - p ...
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Expanding the 3D Interaction Lexicon
Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is not necessarily bad, but in a virtual environm ...
- Project
Informedia Digital Video Library
Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work regarding video processing, navigation, visualiz ...
- Project
MOVE: Maps Optimized for Vehicular Environments
MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar rout MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar route. It overcomes the limitation of current syst ...
- Project
Intelligiblity of Context-Aware Applications
Applications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, exp Applications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, explaining what they are doing and why. This proj ...
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Building Virtual Worlds
Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the best commercial 3D modeling and painting tool ...
- Project
CareMedia
CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current focus is using video and audio capture to trac ...
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inTouch: Awareness and Messaging for Mobile Groups
inTouch is a mobile messaging platform that provides group-based communities (such as families, research work groups, carpools, etc) a better way to coord inTouch is a mobile messaging platform that provides group-based communities (such as families, research work groups, carpools, etc) a better way to coordinate tasks, maintain a sense of shared awaren ...
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StepGreen
StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineerin StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineering, and computer science. Our ultimate goal is ...
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Assistment Project
The ASSISTMENTs project provides students with individualized instructional ASSISTance while performing assessMENT. The research goal is to investigate wh The ASSISTMENTs project provides students with individualized instructional ASSISTance while performing assessMENT. The research goal is to investigate whether we can provide students, teachers, paren ...
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Five Features for Human-Robot Interaction
This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with socia This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with social robots. We are testing these design primitiv ...
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Techniques for Interactive Audience Participation
Systems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction t Systems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction techniques that allow the members of a large au ...
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Marmite: End User Programming for the Web
The goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-users extract c The goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-users extract content from web pages, process it in a data-fl ...
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Social Ties in the Internet Age
Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true in the Internet age? This research examines ho ...
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Creating Peripheral Displays
People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been described as calm technology or peripheral or ...
- Project
Lente Design Workshop
This project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep This project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep small children from waking their parents in t ...
- Project
IMPACT: Improving and Motivating Physical Activity Through ContexT
A large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that u A large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that users have difficulty finding opportunities for ...
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Improving Driving Routes Through Learning Driver Preferences
Most route recommendation systems ignore the context of the driver (e.g. time of day) and the preferences of the driver (e.g. like to avoid highways). Not Most route recommendation systems ignore the context of the driver (e.g. time of day) and the preferences of the driver (e.g. like to avoid highways). Not surprisingly, if a system can take this infor ...
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Automatically Adapting Interfaces to User Needs
We are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accom We are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accommodate them. We are focusing our efforts on un ...
