Faculty Projects
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Building Virtual Worlds
Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the...
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End-User Programming of Context-Aware Systems
Context-aware systems adapt to users’ context of use. We are investigating novel interaction techniques to support end-users in building their own context...
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Wearable Computers
Wearable Computers seek to merge the user’s information space with their work space. Wearable research at Carnegie Mellon proceeds on several fronts. The ...
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Leveraging Human Knowledge to Improve Learning
We are interested in understanding what a machine learning system could ask a user to improve its performance and when it is appropriate to ask the user. ...
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Automating the Workplace via Mixed-initiative Computing
This project investigates how the power of machine learning technology can be put in the hands of end-users, allowing them to selectively automate the mun...
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Techniques for Interactive Audience Participation
Systems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing interaction t...
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Marmite: End User Programming for the Web
The goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-users extract c...
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Social Ties in the Internet Age
Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. Is this true ...
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Creating Peripheral Displays
People who engage regularly with technology interact with hundreds of visual, auditory, and multimodal displays each day. These displays, which have been ...
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Lente Design Workshop
This project focuses on supporting the wakeup routine of dual-income parents. One of the first pieces we are focusing on is an alarm clock that helps keep...
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IMPACT: Improving and Motivating Physical Activity Through ContexT
A large percentage of the US population is overweight or obese, and a leading cause of this is lack of physical activity. Early fieldwork has shown that u...
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Improving Driving Routes Through Learning Driver Preferences
Most route recommendation systems ignore the context of the driver (e.g. time of day) and the preferences of the driver (e.g. like to avoid highways). Not...
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Automatically Adapting Interfaces to User Needs
We are working to create graphical user interfaces (GUIs) that automatically detect a user’s needs in order to automatically adjust the interface to accom...
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Automatic Sign Detection, Recognition, and Translation
Signs are everywhere in our lives. They make our lives easier when we understand them, but they can pose problems or even danger when we do not. Automatic...
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User-Controllable Privacy and Security for Pervasive Computing
Currently, it is hard to manage privacy and security in mobile and pervasive computing environments, both for system administrators and end-users. We are ...
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CareMedia
CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. Our current ...
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inTouch: Awareness and Messaging for Mobile Groups
inTouch is a mobile messaging platform that provides group-based communities (such as families, research work groups, carpools, etc) a better way to coord...
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StepGreen
StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmental engineerin...
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Assistment Project
The ASSISTMENTs project provides students with individualized instructional ASSISTance while performing assessMENT. The research goal is to investigate wh...
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Five Features for Human-Robot Interaction
This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and work with socia...