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Faculty Projects

  • Project

    Online Feedback for Design

    This project explores novel opportunities for how innovators can obtain and make sense of diverse feedback from potential stakeholders or customers. We ha...

  • Project

    Multisensory Interactions/Sensory Augmentation Systems

    We employ theories related to executive control of our working memory (e.g., cognitive load theory) and differentiation of resource capacity according to ...

  • Project

    Modeling the Impact of System Response Delays on User State

    In the early days of computing, there was a great deal of research into how system response times impacted user experiences. However, the text-based syste...

  • Project

    Lowering Barriers to Access and Enhancing Play in MOOCs

    If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest proportion of MOOC...

  • Project

    LASAD

    The LASAD project is focused on helping students learn to argue, debate and think critically by working collaboratively on a webpage that allows creation ...

  • Project

    Interpreting Behavior With Crowds

    Social science research often relies on coding of video or other data for subjective events. This can be very time consuming and labor intensive for a sin...

  • Project

    Internet Support Groups

    People facing serious health threats increasingly use the Internet to obtain information and support. Internet support groups (ISGs), online communities w...

  • Project

    In Situ Imaging

    Our objective is to permit in situ visualization of medical images so that direct hand-eye coordination can be employed during invasive procedures. A meth...

  • Project

    Human-Centered Cyber-Physical Systems in Cars

    Intelligent information systems and advanced driver assistance systems help drivers maintain a high level of situational awareness during vehicle operatio...

  • Project

    Games for Pain

    Can we use games to reduce opioid use and abuse after a work-related injury? This exploratory project looks at how games can intervene in pain-management ...

  • Project

    Game Mechanics for Joint Focus

    A rich element of cooperative games are mechanics that communicate. Unlike automated awareness cues and synchronous verbal communication, cooperative comm...

  • Project

    ETAC: Educational Technology Across Cultures

    Educational technology has the potential to transform teaching and learning across the world. However, the design of globalized technologies frequently do...

  • Project

    EcoDigs

    The EcoDigs project is exploring multi-stakeholder interactions around tenant/landlord decision making. Our research will explore the use of crowdsourcing...

  • Project

    Detecting Depression

    This project addresses depression, a mood disorder that impacts millions of American's each year and is one of the leading causes of disability. Depressio...

  • Project

    CrowdVerify

    Many web sites have surprising and sometimes nefarious clauses in their terms of use and privacy policies. The problem is that no one really reads these k...

  • Project

    Context-Aware Scalable Authentication

    In the near future, we believe that all authentication needs can be managed by a single smart device, both for web services and for Internet of Things. Th...

  • Project

    Collective Planning

    This project explores how social computing system can enable groups of people to collaborative plan for future events. The goal is to combine preferences ...

  • Project

    Collaborative Synthesis

    Synthesis is the practice of integrating, organizing, filtering, and evaluating information as part of a design process. Limitations on time, resources, a...

  • Project

    Cognitive Assistants and Modeling Human Routines

    We are developing a set of algorithms and visualization tools to better understand and model human behavior. With these models, we are building a wide var...

  • Project

    Chelada

    The goal of Chelada is to let others create a new class of mobile applications supporting proactive information. Based on one's context (such as time, loc...