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Faculty Projects

  • Dynamic Support for Computer-Mediated Intercultural Communication

    This project seeks to provide a new integration of theories and methods from the fields of CSCW and CSCL that will advance both areas individually and, to...

  • ACT-R

    The ACT-R project focuses on developing a robust and general cognitive architecture and applying it to the modeling of human interaction with complex dyna...

  • Technologies About the Self

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  • Design Research in HCI

    This project investigates the role of Design and Design Thinking in HCI research and practice. On the research side, the work investigates how research th...

  • The Hug

    The Hug, a soft, huggable robot that uses sensing technology and wireless telephony, was designed to provide social and emotional support for elders who l...

  • Sonic Flashlight

    Our objective is to permit in situ visualization of ultrasound images so that direct hand-eye coordination can be employed during invasive procedures. A m...

  • The Product Ecology Theory

    The product ecology is a way to understand and design for different social relationships and experiences that people develop with intelligent products....

  • The SenseChair

    The SenseChair provides comfort and support for elders who spend long periods of time seated in the same chair, restoring independence and dignity to the ...

  • Usability and Software Architecture

    The usability analyses or user test data are in; the development team is poised to respond. When the usability problems are presented, someone around the ...

  • Natural Programming

    The goal of the Natural Programming project is to make computer programming more accessible to novice, professional and end-user programmers. We are inves...

  • User-Constructed Workflows

    This project develops mixed-initiative interfaces designed to allow administrators to construct their own workflows and train agents to perform mundane da...

  • DigitalSelf

    This project explores product opportunities for scaffolding the social role transition experienced by teens as they shed their high school identities and ...

  • Supporting Trust Decisions

    People are increasingly being asked to make trust decisions online: should I open this email? Should I click on this link? Should I enter in my informatio...

  • Conversation With the Immaterial Material of Software

    Designers creatively investigate many possible solution by engaging in reflective conversations with materials. For example, industrial designers sketch w...

  • Pebbles

    The Pebbles project is exploring how Personal Digital Assistants (PDAs), such as the Palm Handheld or a device running the Microsoft Windows CE or Pocket ...

  • Scalable Cognitive Modeling Through Compositional Reuse

    Cognitive modeling can scale affordably, and be routinely and efficiently applied to large complex tasks, only if it becomes an exercise of composing new ...

  • Quality of Life Technology (QoLT)

    The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l...

  • Expanding the 3D Interaction Lexicon

    Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ...

  • Informedia Digital Video Library

    Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re...

  • MOVE: Maps Optimized for Vehicular Environments

    MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar rout...