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Faculty Projects

  • Project

    The Hug

    The Hug, a soft, huggable robot that uses sensing technology and wireless telephony, was designed to provide social and emotional support for elders who l...

  • Project

    The Product Ecology Theory

    The product ecology is a way to understand and design for different social relationships and experiences that people develop with intelligent products....

  • Project

    Sonic Flashlight

    Our objective is to permit in situ visualization of ultrasound images so that direct hand-eye coordination can be employed during invasive procedures. A m...

  • Project

    The SenseChair

    The SenseChair provides comfort and support for elders who spend long periods of time seated in the same chair, restoring independence and dignity to the ...

  • Project

    Usability and Software Architecture

    The usability analyses or user test data are in; the development team is poised to respond. When the usability problems are presented, someone around the ...

  • Project

    User-Constructed Workflows

    This project develops mixed-initiative interfaces designed to allow administrators to construct their own workflows and train agents to perform mundane da...

  • Project

    Natural Programming

    The goal of the Natural Programming project is to make computer programming more accessible to novice, professional and end-user programmers. We are inves...

  • Project

    DigitalSelf

    This project explores product opportunities for scaffolding the social role transition experienced by teens as they shed their high school identities and ...

  • Project

    Supporting Trust Decisions

    People are increasingly being asked to make trust decisions online: should I open this email? Should I click on this link? Should I enter in my informatio...

  • Project

    Pebbles

    The Pebbles project is exploring how Personal Digital Assistants (PDAs), such as the Palm Handheld or a device running the Microsoft Windows CE or Pocket ...

  • Project

    Conversation With the Immaterial Material of Software

    Designers creatively investigate many possible solution by engaging in reflective conversations with materials. For example, industrial designers sketch w...

  • Project

    Scalable Cognitive Modeling Through Compositional Reuse

    Cognitive modeling can scale affordably, and be routinely and efficiently applied to large complex tasks, only if it becomes an exercise of composing new ...

  • Project

    Memory Support for People With Episodic Memory Impairment

    People with episodic memory impairment (EMI) lack an awareness of the actions, events and experiences of their everyday lives. This often results in confu...

  • Project

    Project on Family, Control, and the Smart Home

    Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti...

  • Project

    Quality of Life Technology (QoLT)

    The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l...

  • Project

    Expanding the 3D Interaction Lexicon

    Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ...

  • Project

    Informedia Digital Video Library

    Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re...

  • Project

    MOVE: Maps Optimized for Vehicular Environments

    MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar rout...

  • Project

    Intelligiblity of Context-Aware Applications

    Applications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, exp...

  • Project

    Building Virtual Worlds

    Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the...