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Faculty Projects

  • Leveraging Human Knowledge to Improve Learning

    We are interested in understanding what a machine learning system could ask a user to improve its performance and when it is appropriate to as...

  • Wearable Computers

    Wearable Computers seek to merge the user’s information space with their work space. Wearable research at Carnegie Mellon proceeds on several ...

  • Automating the Workplace via Mixed-initiative Computing

    This project investigates how the power of machine learning technology can be put in the hands of end-users, allowing them to selectively auto...

  • Manipulation in a Virtual Haptic Environment Based on Magnetic Levitation

    Magnetic levitation is a substantially new approach which promises a qualitative leap in improvement of haptic (sense of touch) computer inter...

  • Memory Support for People With Episodic Memory Impairment

    People with episodic memory impairment (EMI) lack an awareness of the actions, events and experiences of their everyday lives. This often resu...

  • Project on Family, Control, and the Smart Home

    Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichm...

  • Quality of Life Technology (QoLT)

    The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform ...

  • Expanding the 3D Interaction Lexicon

    Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the re...

  • Informedia Digital Video Library

    Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pionee...

  • MOVE: Maps Optimized for Vehicular Environments

    MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unf...

  • Intelligiblity of Context-Aware Applications

    Applications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to en...

  • Building Virtual Worlds

    Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Stud...

  • CareMedia

    CareMedia uses behavioral capture, storage, and access techniques to create, maintain, and present a patient’s behavioral log to care-givers. ...

  • inTouch: Awareness and Messaging for Mobile Groups

    inTouch is a mobile messaging platform that provides group-based communities (such as families, research work groups, carpools, etc) a better ...

  • StepGreen

    StepGreen is an umbrella project that brings together faculty and research from several disciplines including behavioral science, environmenta...

  • Assistment Project

    The ASSISTMENTs project provides students with individualized instructional ASSISTance while performing assessMENT. The research goal is to in...

  • Five Features for Human-Robot Interaction

    This project explores how gaze, speech and sound, small movements, gesture, and proximity to the user affects the way that we perceive and wor...

  • Marmite: End User Programming for the Web

    The goal of Marmite is to make it easy to create "mashups" that combine content from multiple web sites and web services. Marmite lets end-use...

  • Techniques for Interactive Audience Participation

    Systems enabling large audiences to interact offer numerous possibilities for entertainment, education, and team building. We are developing i...

  • Social Ties in the Internet Age

    Project description: Proximity generally increases the likelihood of personal and work relationships, and geographic mobility disrupts them. I...