Faculty Projects
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The Hug
The Hug, a soft, huggable robot that uses sensing technology and wireless telephony, was designed to provide social and emotional support for elders who l...
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The Product Ecology Theory
The product ecology is a way to understand and design for different social relationships and experiences that people develop with intelligent products....
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Sonic Flashlight
Our objective is to permit in situ visualization of ultrasound images so that direct hand-eye coordination can be employed during invasive procedures. A m...
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The SenseChair
The SenseChair provides comfort and support for elders who spend long periods of time seated in the same chair, restoring independence and dignity to the ...
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Usability and Software Architecture
The usability analyses or user test data are in; the development team is poised to respond. When the usability problems are presented, someone around the ...
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User-Constructed Workflows
This project develops mixed-initiative interfaces designed to allow administrators to construct their own workflows and train agents to perform mundane da...
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Natural Programming
The goal of the Natural Programming project is to make computer programming more accessible to novice, professional and end-user programmers. We are inves...
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DigitalSelf
This project explores product opportunities for scaffolding the social role transition experienced by teens as they shed their high school identities and ...
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Supporting Trust Decisions
People are increasingly being asked to make trust decisions online: should I open this email? Should I click on this link? Should I enter in my informatio...
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Pebbles
The Pebbles project is exploring how Personal Digital Assistants (PDAs), such as the Palm Handheld or a device running the Microsoft Windows CE or Pocket ...
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Conversation With the Immaterial Material of Software
Designers creatively investigate many possible solution by engaging in reflective conversations with materials. For example, industrial designers sketch w...
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Scalable Cognitive Modeling Through Compositional Reuse
Cognitive modeling can scale affordably, and be routinely and efficiently applied to large complex tasks, only if it becomes an exercise of composing new ...
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Memory Support for People With Episodic Memory Impairment
People with episodic memory impairment (EMI) lack an awareness of the actions, events and experiences of their everyday lives. This often results in confu...
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Project on Family, Control, and the Smart Home
Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti...
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Quality of Life Technology (QoLT)
The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l...
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Expanding the 3D Interaction Lexicon
Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ...
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Informedia Digital Video Library
Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re...
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MOVE: Maps Optimized for Vehicular Environments
MOVE (Maps Optimized for Vehicular Environments) is an in-car navigation system that provides assistance for drivers who are navigating an unfamiliar rout...
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Intelligiblity of Context-Aware Applications
Applications that behave proactively on a user’s behalf, particularly those that react to implicit user context, need to be intelligible to end users, exp...
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Building Virtual Worlds
Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the...