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Faculty Projects

  • Project

    Conversation With the Immaterial Material of Software

    Designers creatively investigate many possible solution by engaging in reflective conversations with materials. For example, industrial designers sketch w...

  • Project

    Scalable Cognitive Modeling Through Compositional Reuse

    Cognitive modeling can scale affordably, and be routinely and efficiently applied to large complex tasks, only if it becomes an exercise of composing new ...

  • Project

    The Hug

    The Hug, a soft, huggable robot that uses sensing technology and wireless telephony, was designed to provide social and emotional support for elders who l...

  • Project

    The Product Ecology Theory

    The product ecology is a way to understand and design for different social relationships and experiences that people develop with intelligent products....

  • Project

    Sonic Flashlight

    Our objective is to permit in situ visualization of ultrasound images so that direct hand-eye coordination can be employed during invasive procedures. A m...

  • Project

    The SenseChair

    The SenseChair provides comfort and support for elders who spend long periods of time seated in the same chair, restoring independence and dignity to the ...

  • Project

    Usability and Software Architecture

    The usability analyses or user test data are in; the development team is poised to respond. When the usability problems are presented, someone around the ...

  • Project

    User-Constructed Workflows

    This project develops mixed-initiative interfaces designed to allow administrators to construct their own workflows and train agents to perform mundane da...

  • Project

    Natural Programming

    The goal of the Natural Programming project is to make computer programming more accessible to novice, professional and end-user programmers. We are inves...

  • Project

    Building Virtual Worlds

    Building Virtual Worlds is not only taught to encourage working with other disciplines, but also is an experience with tools and process. Students use the...

  • Project

    End-User Programming of Context-Aware Systems

    Context-aware systems adapt to users’ context of use. We are investigating novel interaction techniques to support end-users in building their own context...

  • Project

    Wearable Computers

    Wearable Computers seek to merge the user’s information space with their work space. Wearable research at Carnegie Mellon proceeds on several fronts. The ...

  • Project

    Leveraging Human Knowledge to Improve Learning

    We are interested in understanding what a machine learning system could ask a user to improve its performance and when it is appropriate to ask the user. ...

  • Project

    Automating the Workplace via Mixed-initiative Computing

    This project investigates how the power of machine learning technology can be put in the hands of end-users, allowing them to selectively automate the mun...

  • Project

    Manipulation in a Virtual Haptic Environment Based on Magnetic Levitation

    Magnetic levitation is a substantially new approach which promises a qualitative leap in improvement of haptic (sense of touch) computer interactions. A u...

  • Project

    Memory Support for People With Episodic Memory Impairment

    People with episodic memory impairment (EMI) lack an awareness of the actions, events and experiences of their everyday lives. This often results in confu...

  • Project

    Project on Family, Control, and the Smart Home

    Dual-income families face constant challenges as they attempt to address the conflicting repsonsibilities of work, school, family, and enrichment activiti...

  • Project

    Quality of Life Technology (QoLT)

    The Quality of Life Technology (QoLT) Center is a National Science Foundation Engineering Research Center (ERC) whose mission is to transform lives in a l...

  • Project

    Expanding the 3D Interaction Lexicon

    Much of the research on 3D interaction, particularly for immersive virtual environments, focuses on emulating the real world. Emulating the real world is ...

  • Project

    Informedia Digital Video Library

    Informedia is applying automated video and audio indexing and video portal development in support of oral history collections, based on pioneering work re...