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  • PASA Lunch and Learn on Artificial Intelligence

    CMU Faculty and Staff Present at PASA Lunch and Learn


    On Tuesday, March 5, Ken Koedinger, Erin Gatz, and Nesra Yannier shared the exciting work they’ve been doing in the field of Artificial Intelligence in education during the Pennsylvania As...

  • A team of HCII researchers received a $3 million NSF grant to create engaging, inquiry-based science learning opportunities for young children in the classroom. The project builds on the NoRILLA intelligent science exhibits the team created in collaboration with museums and science centers across the country.

    HCII Researchers Receive $3M NSF Grant to Expand AI-Powered Intelligent Science Stations in Schools


    A team of researchers from the Human-Computer Interaction Institute (HCII) in Carnegie Mellon University's School of Computer Science received a $3 million grant from the National Science ...

  • CMU's PLUS - Personalized Learning Squared is one of seven teams selected by LEVI to harness the potential of AI and machine learning to drastically improve math outcomes for middle school students.

    CMU's PLUS Program Joins Learning Engineering Virtual Institute


    National Program Will Expand Innovative Software for Teaching MathCarnegie Mellon University's PLUS - Personalized Learning Squared has joined the Learning Engineering Virtual Institute (L...

  • illustration of 2 gears side by side with the Louisiana Department of Education logo in the center of the gear on the left and CMU logo in the center of the gear on the right

    Enhance Project


    In the Enhance Project, learning scientists collaborate with education agencies to improve how states assess their students. Drawing upon the fields of le...

  • LearnSphere

    Learning Analytics and Data Sharing


    LearnSphere is a community data infrastructure to support learning improvement online. It integrates educational data and analysis repositories to offer ...

  • Nesra sits by Norilla earthquake table

    Mixed-Reality For Science Learning


    NoRILLA is a patented mixed-reality educational system bridging physical and virtual worlds to improve STEM learning. Research at Carnegie Mellon Universi...

  • Multiplier Effects in Math Education (MEME) Project


    The MEME Project’s goal is to produce better educational outcomes by increasing motivation, learning, and self-regulation....

  • Plus Logo

    Personalized Learning Squared (PLUS)


    The PLUS project is improving the learning outcomes for marginalized students by "squaring" the power of both human and computer tutoring. The PLUS Traini...

  • a colorful illustration with several different data visualization elements

    Understanding Data Science Critical for Life, Education


    CMU experts turn everyday educators into data scientists Teachers and administrators have access to more data on how their students are learning than ever before. Through learning managem...

  • Personalized Learning Squared uses software from the Human-Computer Interaction Institute's LearnLab to connect students and tutors, providing real-time data about each student's activity so tutors can assist, if necessary.

    CMU's PLUS Program Expands to Multiple Schools, Community Centers


    Not all students will ask for help when they're struggling, but more of them can get the support they need thanks to the expanded reach of education software designed by Carnegie Mellon Un...

  • Norman Bier and John Stamper stand on the concrete steps in front of the CMU Mellon College of Science building

    CMU Team Wins $1M XPRIZE Digital Learning Challenge


    Carnegie Mellon University learning science researchers John Stamper, Norman Bier and Steven Moore are part of a team that won first place in the XPRIZE Digital Learning Challenge, a comp...

  • a rabbit and a turtle are the icons often referenced when representing fast versus slow; here a real rabbit and real turtle are facing each other

    The Myth of the Fast Learner


    Learning science experts from Carnegie Mellon University's Human Computer Interaction Institute (HCII) wanted to know why some students learn faster than others. They hoped to identify fas...