Learning Sciences and Technologies
Understanding and improving how people learn using technology is at the core of human-computer interaction, learning sciences and educational technologies.
This interdisciplinary area builds on insights from cognitive science, psychology, education, computer science, and design to create effective educational tools and accessible learning environments. As technologies change, the learning sciences do as well. Today, educational technologies also include mixed-reality learning environments, educational games, intelligent tutoring systems, online courses, artificial intelligence (AI), learning analytics, and more.
Digital learning experiences can be adaptive, accommodating and responding to individual students' needs, which can lead to better engagement and improved learning outcomes. As HCII researchers continue their work, the LearnLab offers resources and support to the broader learning community, including a week-long Summer School for other educators.
Students who want to learn more about this HCI research area might be interested in the following courses:
Faculty Researchers
Innovative Program Expands Reach with Grant from Richard King Mellon Foundation
NEWSThe Carnegie Mellon University-based PLUS program, renowned for its innovative human+AI tutoring approach, has received a significant boost. The Richard King Mellon Foundation has awarded ...
CMU Faculty and Staff Present at PASA Lunch and Learn
NEWSOn Tuesday, March 5, Ken Koedinger, Erin Gatz, and Nesra Yannier shared the exciting work they’ve been doing in the field of Artificial Intelligence in education during the Pennsylvania As...
HCII Researchers Receive $3M NSF Grant to Expand AI-Powered Intelligent Science Stations in Schools
NEWSA team of researchers from the Human-Computer Interaction Institute (HCII) in Carnegie Mellon University's School of Computer Science received a $3 million grant from the National Science ...
CMU's PLUS Program Joins Learning Engineering Virtual Institute
NEWSNational Program Will Expand Innovative Software for Teaching MathCarnegie Mellon University's PLUS - Personalized Learning Squared has joined the Learning Engineering Virtual Institute (L...
Enhance Project
PROJECTIn the Enhance Project, learning scientists collaborate with education agencies to improve how states assess their students. Drawing upon the fields of le...
Learning Analytics and Data Sharing
PROJECTLearnSphere is a community data infrastructure to support learning improvement online. It integrates educational data and analysis repositories to offer ...
Mixed-Reality For Science Learning
PROJECTNoRILLA is a patented mixed-reality educational system bridging physical and virtual worlds to improve STEM learning. Research at Carnegie Mellon Universi...
Multiplier Effects in Math Education (MEME) Project
PROJECTThe MEME Project’s goal is to produce better educational outcomes by increasing motivation, learning, and self-regulation....
Personalized Learning Squared (PLUS)
PROJECTThe PLUS project is improving the learning outcomes for marginalized students by "squaring" the power of both human and computer tutoring. The PLUS Traini...
Understanding Data Science Critical for Life, Education
NEWSCMU experts turn everyday educators into data scientists Teachers and administrators have access to more data on how their students are learning than ever before. Through learning managem...
CMU's PLUS Program Expands to Multiple Schools, Community Centers
NEWSNot all students will ask for help when they're struggling, but more of them can get the support they need thanks to the expanded reach of education software designed by Carnegie Mellon Un...
CMU Team Wins $1M XPRIZE Digital Learning Challenge
NEWSCarnegie Mellon University learning science researchers John Stamper, Norman Bier and Steven Moore are part of a team that won first place in the XPRIZE Digital Learning Challenge, a comp...