News
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EM-Sense Wins Fast Company Innovation by Design Award
EM-Sense, a technology developed by Carnegie Mellon University and Disney Research for automatically identifying an electrical or electrom...
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Friends Help Friends Feel Better on Facebook
Personal interactions on Facebook can have a major impact on a person's feelings of well-being and satisfaction with life just as much as ...
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Faculty Spotlight: Assistant Professor Chinmay Kulkarni
Meet Chinmay Kulkarni, who joined the Human-Computer Interaction Institute (HCII) faculty last year. Kulkarni shares his background, resea...
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In the Loop: Jessica Hammer
Jessica Hammer is an assistant professor at Carnegie Mellon University, with a joint appointment between the Human-Computer Interaction In...
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Human-Computer Interaction Institute T-Shirt Competition
In the last week of August, the Human-Computer Interaction Institute (HCII) at Carnegie Mellon University welcomes the newest students int...
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Kraut Receives NSF Grant in Support of Online Communities
Despite the existence of successful online groups, the majority of newly created ones fail. They don’t survive, fail to attract enough dig...
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METALS Capstone Sponsor, MARi, finalist in Reach Higher Learning Career App Challenge
It's not everyday that a Human-Computer Interaction Institute (HCII) capstone project brings you to the White House to present your work, ...
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CMU Researchers Advance Ed-Tech Pilots in Pittsburgh Schools
Technology use continues to rise in schools as an important means for teachers to create a more personalized learning experience for stude...
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Alumni Spotlight: Mark Potter, METALS '14
Mark Potter is a 2014 graduate from the Masters of Educational Technologies and Applied Learning Science (METALS) at Carnegie Mellon Unive...
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Operating Your Smart Watch with the Hand That Wears It
Despite the increasing number of smart watches entering the market, these wearable devices are all facing similar challenges for users; sm...
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Decimal Point: Can Having Fun Increase Learning?
When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers ha...
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HCII Takes Home Best Paper Award at UMAP 2016
Can past learning activities predict differences in individual student success? A recent project with researchers from the Human-Computer ...
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What's the Difference Between Paper and Digital? The Bigger Picture
If you are reading an article just to get the facts, are you better off reading it online or printing the article? Or does it really matte...
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Meet Major Adrian de Freitas, HCII Ph.D. Student
The day of a Ph.D. student's dissertation is typically full of preparation, a few nerves and lots of practice presentations. It is not as ...
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Cassell and the Advent of Virtual Humans
Meet Sara, the "socially aware robot assistant" that previous Human-Computer Interaction Institute Director, Justine Cassell, brought to t...
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Ogan on Sensors in the Classroom
Carnegie Mellon University, like other colleges and universities, is able to create smaller learning cohorts from large lectures by using ...
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Alumni Spotlight: Chris Connors, MHCI '97
Chris Connor is a 1997 alumnus of the Masters of Human-Computer Interaction; one of the first graduating classes of students in the progra...
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Harrison Comments on Future for Wearables
Product Design & Development recently turned to Human-Computer Interaction Institute (HCII) Assistant Professor Chris Harrison to answ...
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Harrison Explains Info Bulb to TechRepublic
After 130 years of diligently lighting up our homes, light bulbs may be ready for a serious upgrade. Human-Computer Interaction Institute ...
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Hong Discusses Cybersecurity and the Future of IoT
The Internet of Things (IoT) continues to be a priority research area for faculty in the Human-Computer Interaction Institute (HCII.) In p...