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  • Bloomwood Stories, an HCII-designed video game that helps members of underresourced or historically marginalized populations feel more confident handling health issues, won the Best Student Award at last month's International Conference on Meaningful Play.

    Video Game Focused on Community Health Receives Award at Meaningful Play Conference

    One of the most enduring pieces of advice from beloved children's television host Mister Rogers is to look for the helpers. 

  • CMU and Simcoach Games have teamed up to give high school students interested in game design on-the-job training and a first step toward a career in the field. (Photo courtesy of Simcoach Games.)

    CMU Helps Simcoach Games Train Next Generation of Change Innovators

    Carnegie Mellon University and Simcoach Games have teamed up to give high school students interested in game design on-the-job training an...

  • 2 side by side images: left side has 2 neuroscience students writing on whiteboard, right side has screen capture of a videogame. The words "Brain Play" are in the center of the graphic.

    Neuroscientists and Game Designers Play Well Together

    Jessica Hammer thinks the most important technology for making games is the brain.

  • Research into generative models that can create images like these sinister cats is just one example of some spooky research happening in SCS.

    Spooky SCS: A Round-Up of Chilling Research

    Mutant cats, troll hunting and walking through spiderwebs in a haunted forest — some work in the School of Computer Science is downright s...

  • During an IoT summit at the White House, a CMU researcher shared the university's latest research into providing information to consumers about the privacy and security of internet-connected devices, including efforts to create a security and privacy label for them.

    CMU Presents Internet of Things Privacy and Security Research at White House Summit

    A researcher from Carnegie Mellon University's CyLab Security and Privacy Institute outlined an effective Internet of Things security labe...

  • A team of HCII researchers will use a grant from the U.S. Department of Education's Institute of Education Sciences to develop and test a smartphone-based tutoring system for middle school mathematics that's rooted in AI.

    HCII Researchers Awarded $2M Grant To Test AI-Based Mobile Tutoring Software

    Homework can be extra difficult for middle school students facing limited access to technology, lack of parental support or other factors ...

  • NoRILLA, an HCII project that uses AI to assist children in hands-on educational experiments, was selected for an exhibit at CaixaForum Valencia, a new museum in Spain.

    AI-Powered Museum Exhibit Shows Technology's Potential in Education

    A project from the School of Computer Science's Human-Computer Interaction Institute that uses artificial intelligence to assist children ...

  • New CMU-led research has developed a model that can predict how stay-at-home orders affect the mental health of people with chronic neurological disorders.

    Machine Learning Model Predicts Health Conditions of People With MS During Stay-at-Home Periods

    Research led by Carnegie Mellon University has developed a model that can accurately predict how stay-at-home orders like those put in pla...

  • Bier and Stamper stand side by side on the steps outside of the Mellon Institute building

    CMU Team Advances to Final Round of $1M XPRIZE Competition

    Digital Learning Challenge seeks to improve learning outcomes with effective tools Carnegie Mellon University learning science research...

  • SCS students Victoria Dean, Shivam Duggal, Isaac Grosof, Divyansh Kaushik and Lynn Kirabo have been named 2023 Siebel Scholars.

    Five SCS Students Named Siebel Scholars

    Five graduate students in Carnegie Mellon University's School of Computer Science have been named Siebel Scholars for 2023. Victoria Dean,...

  • an empty classroom with a bright beam of light coming in from the windows on the left side of the room

    The Future of Classroom Experimentation

    With access to some of the best digital tools and learning systems ever seen, it's a wonder that there is currently no easy way for teache...

  • two students complete a lesson while listening to the radio

    CMU Experts Help Reach Learners in Uganda

    Financial constraints and physical distance from schools kept more than 75% of school-aged learners in Uganda out of the classroom, even b...

  • Students collaborate inside Carnegie Mellon University's School of Computer Science.

    SCS Maintains Top Ranking for Computer Science From U.S. News and World Report

    Carnegie Mellon University's School of Computer Science maintained its No. 1 overall position for undergraduate computer science in U...

  • The learning game Decimal Point aimed to help all students, but has helped middle school girls more than boys. CMU researchers are using a $1 million NSF grant to study gender-based differences more broadly in these types of games.

    Discerning the Influence of Gender in the Effectiveness of Learning Games

    Eight years ago, Bruce McLaren's research team worked with Jodi Forlizzi, the Herbert A.

  • CMU recently demonstrated its computer security prowess by winning DEF CON's Capture the Flag competition for the sixth time.

    CMU Team Celebrates Sixth Super Bowl of Hacking Win

    Carnegie Mellon University recently showed off its computer security talent by winning DEF CON's Capture the Flag competition — the "Super...

  • Software designed by the HCII's LearnLab to improve math learning outcomes for marginalized K-12 students received a top award from the International E-Learning Association. (Photo courtesy of Remake Learning.)

    HCII Software Uses AI To Get Students To Do More Math

    Software designed by members of the Human-Computer Interaction Institute's (HCII) LearnLab to improve math learning outcomes for marginali...

  • The latest issue of The Link, the magazine of the School of Computer Science, is now online and features stories of good work that does good.

    Summer 2022 Edition of The Link Now Online

    Good work isn't enough for School of Computer Science faculty, students and staff.

  • A group of HCII students sought to recreate the feeling of in-person thanks that can get lost in remote work environments through Co-Orb, a spherical desk lamp that lights up when a user receives a nice message via platforms like Slack or Teams.

    HCII Students Seek To Increase Workplace Gratitude With Co-Orb

    Thanking co-workers through Slack or Teams is a nice gesture, but it doesn't measure up to saying it to them in person. But remote work ha...

  • CMU's Livehoods project, which redefined how people looked at location data and at their cities and neighborhoods, recently earned the Test of Time Award from the International Conference on Web and Social Media.

    CMU's Livehoods Project Honored for Contributions to Understanding Cities

    Location data is collected everywhere. Social media posts, Bluetooth or WiFi connections, ATM or credit card transactions, and many more a...

  • CMU researchers sought to better understand conspiracy theories and disinformation surrounding climate change by studying Twitter.

    From The Link: Heated Conversations, Cold Realities

    In 2017, about the time the United States signaled its withdrawal from the Paris Agreement on climate change mitigation, chatter on social...